Author Topic: Disease System.  (Read 3986 times)

Aramara Meibi

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Re: Disease System.
« Reply #15 on: January 19, 2012, 04:20:32 pm »
once again I'll stand on my little soapbox and ask, "Why can't you just RP being sick? Do you really need a game mechanic to tell you when and how to do so? And will you only interact with NPCs to find the cure, thereby making RP irrelevant in a game in which RP is supposed to be the whole point?"

but, if you must, take a look at a game who got the mechanics right:

http://df.magmawiki.com/index.php/DF2010:Syndrome
all blessings to the assembled devotees.

novacadian

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Re: Disease System.
« Reply #16 on: January 19, 2012, 04:28:37 pm »
The attraction of the wish, for me, is to provide some game mechanics to actually interact with the Gods. My character has been a long time worshipper of Talad and is presently going through a crisis of faith. It is not that she does not believe that the Gods exist; but more that they have abandoned those living under the crystal.

To RP an interaction with the Gods would be taking godmoding to a new level in my estimation. So without any game mechanics to support some form of interaction the heavy involvement of Game Settings with Gods seems waisted text in my opinion without some evident feedback from those Gods.

- Nova

Korumak

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Re: Disease System.
« Reply #17 on: January 19, 2012, 07:22:02 pm »
I think in either way if a system where to be implemented it would require a decision to be made.

Does Alchemy cure sickness?
Then that system has to be implemented first, or the common cold would wipe out all of plane shift. and even then I would suggest only certain "Venomous" monsters get a poison, and leave it out of the monsters, except for the odd one, or every one who goes out to kill something will come back infected.

Does the cure come from faith?
That means a type of Cleric system be put into play first.  They need their own spell system different from the magic users to support both the RP single class idea and the "I got to train everything" mind set.

Either way might be a bit soon I think.  Best saved for the icing on the cake before final.

"You can never have too many cat girls!" and you can quote me on that! 

Rigwyn

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Re: Disease System.
« Reply #18 on: January 19, 2012, 11:54:42 pm »
Hopping on the opposite side of the fence:

     An illness (one of many) that reappears and spreads silently, then manifests symptoms later on (days or weeks later) might be interesting. In this case, neither the character nor the player would know that the character has been infected until later on - after they have made contact with and possibly spread it to countless others. Something like this would need to be fairly rare though.. perhaps yearly or bi-yearly ortherwise it would get old and played out fast.

     As for cure, perhaps the method could still be left up to the player as the original post suggested. A group could role play their own cure and occly administer a potion to clear the character of the illness... or for those not interested in the RP route, they could still go with the potion, beg Sharven for a healing, or whatever...