Author Topic: Medium sized hides are uncommon  (Read 3805 times)

Gillis Norone

  • Traveller
  • *
  • Posts: 27
    • View Profile
Re: Medium sized hides are uncommon
« Reply #15 on: February 04, 2012, 12:38:35 pm »
I can only agree with Bilbous on all he says. I trained LW from 4 to 27 mostly on rat skins. By now I killed quite a few dozen trepor warriors and tefusanglings and got maybe 2-3 skins. Velnishis are way too hard for me and riverlings and trepor queens are still a bit dangerous even though I can kill them.

Another issue is that from a LW point of view all medium skins are the same. Nevertheless if I buy them from other players I pay different prices depending on the creature the skin is from. Why should I buy Velnishi skins if Tefusangling or Trepor Warriors/Queens cost me half the money? And even with the cheapest skins I still can't make a profit from arms armour. (AM level 15)

The idea to combine loot rate of skins with your skill in LW doesn't seem very practicable to me. It means that only LW workers can actually obtain some decent loot rate. But being a LW worker doesn't necessarily mean you have the skills or the interest to hunt your skins yourself. I gladly buy skins from hunters, so it's them that should get the decent loot rates not me.

bilbous

  • Guest
Re: Medium sized hides are uncommon
« Reply #16 on: February 04, 2012, 05:54:14 pm »
Since this thread has been brought up again, I should like to thank whoever raised the loot rates in the arena. I am not certain all the rates, generally, have been revisited, the trepor pod near Ojaveda seemed unchanged last I looked but it has been a few days, at least, since I gave them a try, but otherwise it seems much better.

I think Gillis, that you may have misread something as I see no suggestion of loot rate based on LW skill.

As you get more accomplished in your armor training you can start to make a q300 boot and glove worth around 2000 tria from one medium hide with material left over so in that case you could pay up to 1000 or more for the hide and still turn a nice profit.
That said until the quality gets up you might not.

I suppose the reason people want to charge more for similarly sized hides from different sources is that the npcs do. Personally it wouldn't matter to me where it came from I can only make the same amount off of any medium hide so its value does not change from the source. However, I have not looked to see if there is some difference in the quality of the resultant leather. should I discover that there is a difference, akin to how diseased rat hides produce poor quality hides, I would factor that into what I would pay. If there is such a difference it must be pretty subtle as I have not noticed it.

Gillis Norone

  • Traveller
  • *
  • Posts: 27
    • View Profile
Re: Medium sized hides are uncommon
« Reply #17 on: February 05, 2012, 09:45:44 am »
I think Gillis, that you may have misread something as I see no suggestion of loot rate based on LW skill.

Must have been in another thread then.

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Medium sized hides are uncommon
« Reply #18 on: February 05, 2012, 10:12:55 am »
I proposed such idea before. RP wise, looting a good hide is dependent on the hunting/skinning skills, but in order to avoid proliferation of skills, PS can make it dependent on the leatherworking.

tman

  • Hydlaa Citizen
  • *
  • Posts: 385
    • View Profile
Re: Medium sized hides are uncommon
« Reply #19 on: February 05, 2012, 09:30:47 pm »
I proposed such idea before. RP wise, looting a good hide is dependent on the hunting/skinning skills, but in order to avoid proliferation of skills, PS can make it dependent on the leatherworking.

It should also depend on the animal.  We don't want to make it too hard to start training leatherworking by making rat hides too rare for people with no leatherworking ability.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

novacadian

  • Hydlaa Notable
  • *
  • Posts: 962
    • View Profile
Re: Medium sized hides are uncommon
« Reply #20 on: February 05, 2012, 11:18:44 pm »
I proposed such idea before. RP wise, looting a good hide is dependent on the hunting/skinning skills, but in order to avoid proliferation of skills, PS can make it dependent on the leatherworking.

It would be my preference to introduce another skill, if such a check is needed, as my character is a good hunter yet does not craft leather working.

- Nova

bilbous

  • Guest
Re: Medium sized hides are uncommon
« Reply #21 on: February 06, 2012, 07:49:46 am »
I would just use weapon skill and type. Bash a rat with a club and it will remain mostly intact. The more control you have of your weapon, the more likely you will not damage it.

novacadian

  • Hydlaa Notable
  • *
  • Posts: 962
    • View Profile
Re: Medium sized hides are uncommon
« Reply #22 on: February 06, 2012, 08:06:26 am »
I would just use weapon skill and type. Bash a rat with a club and it will remain mostly intact. The more control you have of your weapon, the more likely you will not damage it.

Weapons skill and type seems a fine judge. Many magics could well damage a hide as well. Fire would be bad for Ulber furs no doubt. The whole damage to loot could provide an interesting balance across the board.

- Nova

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Medium sized hides are uncommon
« Reply #23 on: February 06, 2012, 08:31:48 am »
Yes, you could expect not to find anything useful after few blasts of Lava Pit or something of that sort.

bilbous

  • Guest
Re: Medium sized hides are uncommon
« Reply #24 on: February 06, 2012, 05:33:12 pm »
That might give a reason to use a spell that is greatly resisted, perhaps damage to the pelt would also be reduced. I am not certain you want to limit loot garnered by magic particularly severely though. Are you suggesting that Red Way magic would generally loot much worse than other types?

Gilrond

  • Hydlaa Notable
  • *
  • Posts: 764
    • View Profile
Re: Medium sized hides are uncommon
« Reply #25 on: February 06, 2012, 05:47:28 pm »
No, I don't suggest that, even though realistically RW will be damaging anything lootable. Looting is hard enough as it is already, no need to add any further limitations :)

In a strict RP environment, (like board D&D and etc.) you can play that while using potent destructive spells you only get "ruined swords", rather than "sharp swords" and so on. Which adds some realism. But I'm not advising using that logic in PS.
« Last Edit: February 06, 2012, 05:51:19 pm by Gilrond »

tman

  • Hydlaa Citizen
  • *
  • Posts: 385
    • View Profile
Re: Medium sized hides are uncommon
« Reply #26 on: February 06, 2012, 05:50:18 pm »
What about making it depend on the stance used? An aggressive or bloody stance would presumably result in bashing/tearing the loot apart, while a careful defensive stance would do less damage.

Maybe a creature's loot could have its own "hit points" of sorts.  It would start at 100 and decrease as the fight progresses, with certain actions affecting loot HP more than others.  Fire and aggressive bashing have the most loot damage per health damage and things like fist fighting and Taste of Death do the least loot damage.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.