Author Topic: Name Changes & Role-playing Implications  (Read 7911 times)

Jacula

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Name Changes & Role-playing Implications
« on: January 23, 2012, 03:21:19 pm »
Well met,

It has been long since I last visited Planeshift, although I've felt the sentimental urge to do so more than once.
I came here anew with the hope of being able to take part in the community once more, And that which I wish to discuss publicly is the matter of changing the names of characters who are for all intents and purposes dead from an IC [In Character] standpoint.

The reason why I'm raising the issue would be due to a personal predicament, that being my own character being deceased, although OOC [Out of character] very much alive.
I think such an issue to be shared in varying degrees, from characters having concluded in true death to players simply having grown tired of roleplaying them.

There is, afterall a limit on character development one can experience given the duration of which many find themselves here on Planeshift. Not to mention the impact events on a large scale can have.

There is however, a way to counteract such means. That being, allow players to change the name of one, and only one existing character once if they can provide a solid IC reason to do so, as well as a documentation of said characters demise in the forum. [Such as an event, a story or what have you.]

The review of such documentation might sound like a function in need of much effort, yet given the competence of the GM team I'd say a quick skim or an exchange of PM's would be enough to deem if a player's intentions are viable for a name change.

Why not roll a new character?

Most would agree that leveling a new character for a second time to be out of the question. Said leveling being simply for the sake of being able to roleplay as a warrior, mage, craftsman or what have you.

The time spent on repeating the turmoil of grinding may instead be used to contribute to the community in a positive way by roleplaying and creating events.
Something that may once more, simply be counteracted by a name change.

On the earning of skills and stats:

The function would not administer any unfair advantage what so ever, seeing as the stats and skills of a particular character applying for a name change has already been earned once.
The name is hence altered, whereas the numerial attributes of the character stays the same.

On testing:

Given as Planeshift is still a beta, players are relied upon to serve as testers. To my understanding, calculations and measurements are made to balance the game, based particularly on how testers level their characters, taking every relevant variabel into account.

I for one however, consider myself a player before a tester. Thus, I find the concept of starting anew and aquiring whatever skills needed for a new RP character for the sake of testing to be unintresting. As earlier stated, grinding once more consumes time that would be better put towards contributing to the community in a creative sense. More so, most would find themselves without the time to begin with.

Pros:

- A way for roleplay to be reuvinated within Planeshift, bringing forth a fresh start to the roleplaying community.

- Inspiration for the players to establish their new characters through events they could otherwise not IC'ly attend.

- Improved relations with the existing RP portion of the PS community.

- The possible return of many players of old.

- A boost of creativity!

Cons:


-The function having to be tended to by members of the GM team, consuming to me an unknown amount of time. ["gm team additional workload"]

-Players looking to abuse the function?

- "why you and not me" syndrome (we are still quite full of this)"

- risk of favoritism


It is of interest to me how others might perceive this idea, thus I hope to get your opinion on the matter.

Should one time name changes be allowed for existing players, so that they may start anew with their accumulated stats and skills intact, this from an RP perspective?

If so, why, why not?

What is the best way to implement such a function, if at all?

With hope of a relevant discussion on the matter, and best wishes,


- Jacula
« Last Edit: January 23, 2012, 04:35:30 pm by Jacula »

weltall

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Re: Name Changes & Role-playing Implications
« Reply #1 on: January 23, 2012, 04:11:16 pm »
additional cons:
- gm team additional workload
- "why you and not me" syndrome (we are still quite full of this)
- risk of favoritism

Jacula

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Re: Name Changes & Role-playing Implications
« Reply #2 on: January 23, 2012, 04:34:10 pm »
Noted.

I am curious however, do you find anything positive about the concept, if not, any constructive points on the matter?

More so, does the positive not outweigh the negative?
« Last Edit: January 23, 2012, 04:47:59 pm by Jacula »

bilbous

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Re: Name Changes & Role-playing Implications
« Reply #3 on: January 23, 2012, 05:30:57 pm »
How does any actor play many parts without changing who they are? Is William Shatner James T. Kirk, T.J. Hooker or Denny Crane? or is he none of these. I believe you could accomplish your goal without GM intervention by putting at the top of your character description: Jacula Whatsisname is playing the role of Jusuppie Gladhander. It is not perfect as it doesn't change your label but you role players are all about the description anyway and it would be no worse that pretending that any character Adam Sandler plays is different than any other.

Another thing is that if you have not been around in a long time there will be quite a few new faces and fewer who remember your previous life. In a way this would allow you to level a wide variety of skills because they add to your acting chops.

Just my two cents.

Illysia

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Re: Name Changes & Role-playing Implications
« Reply #4 on: January 23, 2012, 05:42:34 pm »
Me personally, just always suck it up and start over. With my latest character I even bothered to start training again even though his eventual RP goal doesn't truly require it. I would just advise weighing your training for what you really need/want and what you can get by without.

For my character, he doesn't need anything beyond normal human limits so there won't be an endless grind for training. It would help though for more stats to be correlated to more concrete concepts. For instance, I can correlate strength to my character's carrying capacity in kilos, but endurance doesn't relate to how many kilometers he can run when unburdened.

Sen

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Re: Name Changes & Role-playing Implications
« Reply #5 on: January 23, 2012, 06:17:01 pm »
If the choice is a good roleplayer quitting without name change, or provide new roleplays with the name change, Im in favour of the name change. In this case, I don't even see a good reason why it should be only allowed once and on one character.
If the choice is a bad player wanting to start over, because he is disliked, Im against it.

.....also a saddle that won't pinch the tail. One day!

novacadian

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Re: Name Changes & Role-playing Implications
« Reply #6 on: January 23, 2012, 07:46:39 pm »
additional cons:
- gm team additional workload
- "why you and not me" syndrome (we are still quite full of this)
- risk of favoritism

Why not provide a software means to do so then so that every account will be allowed to change the name of one character once?

There would then be:
- No gm team additional workload
- No "why you and not me" syndrome (we are still quite full of this)
- No risk of favoritism

As a personal note, a very interesting rp has had to be passed by me because of the risk of perma-death. A name change would have been agreeable to me yet GMs would not support it. So the lack of a name change option has already made me skittish to be involved in one major rp.

- Nova

Mogweh

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Re: Name Changes & Role-playing Implications
« Reply #7 on: January 23, 2012, 08:29:04 pm »
additional cons:
- gm team additional workload
- "why you and not me" syndrome (we are still quite full of this)
- risk of favoritism

The GMs I have met are excellent at arbitrating fairness with good humour. I guess that is why they are GMs.

This sounds like part of the GM job description to me, as dealing with players is never clear cut.

I think with a well thought out reason for a name change, the GM team are more than capable to deal with it.

Their are always exceptions to the rule,
and is meant to be a fun game after all.
Mogweh has left the building...

weltall

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Re: Name Changes & Role-playing Implications
« Reply #8 on: January 23, 2012, 08:50:02 pm »
the post before your declaimed one of the reasons why a software would be a bad idea. one character once? won't change much we will be here in some months discussing the twice :)
additional cons:
- gm team additional workload
- "why you and not me" syndrome (we are still quite full of this)
- risk of favoritism

Why not provide a software means to do so then so that every account will be allowed to change the name of one character once?

There would then be:
- No gm team additional workload
- No "why you and not me" syndrome (we are still quite full of this)
- No risk of favoritism

As a personal note, a very interesting rp has had to be passed by me because of the risk of perma-death. A name change would have been agreeable to me yet GMs would not support it. So the lack of a name change option has already made me skittish to be involved in one major rp.

- Nova

Rigwyn

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Re: Name Changes & Role-playing Implications
« Reply #9 on: January 23, 2012, 09:42:56 pm »

If I may make one obvious point. When Jacula ran his events, he included EVERYBODY in his roleplays regardless of their role playing skill.  Those of us who were around in '09 know well that these were LARGE SCALE events that lasted weeks at a time.

Yes, there were ONE OR TWO folks MAYBE THREE who didn't like the conflict type RP that he brought, but so what - the MAJORITY of people enjoyed what he brought to the table. I really hope that whoever is in charge will look at this reasonably and not diss him with some generalized rule. If you were around in '09 but didn't follow these events, I suggest you take a look at "The Madness of Jacula" under In Game Roleplay Events, and the continuation that followed. Look at the hit count on these too - probably well into 3-5,000 or so.

As for his request to be able to have a single name change, this really should not be a big deal. It takes only a second to change a name, I know personally, I've done it before.

Whisper Bless,
Rigwyn

weltall

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Re: Name Changes & Role-playing Implications
« Reply #10 on: January 23, 2012, 09:53:51 pm »
well if the community would take the reasoning of some people get name changes and others might not yes it would be possible rigwyn. will it?

Bonifarzia

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Re: Name Changes & Role-playing Implications
« Reply #11 on: January 23, 2012, 10:00:05 pm »
Jacula's idea has my support.

One can argue of course that starting over is an option if you are planning to RP without using mechanics much, but Jacula made good use of both his characters and human skills to spice up his stories and RP fights with PvP elements. High end PvP is not possible without the training, which indeed takes more patience than I would have right now.

Rigwyn

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Re: Name Changes & Role-playing Implications
« Reply #12 on: January 23, 2012, 10:18:10 pm »

I know where you are going with the whining factor and with trying to keep things fair and favoritism free... in all honestly, I can't say I know the currrent community well enough to answer that. There will always be someone with a personality disorder that compells them to demand things with the arguemnt, "Well, it was given to X, therefore I'm entitled too." Here in America, we call these folks LAWYERS  ;) 

Seriously though, not everything is "FAIR" and I think people are fine with it. A few players got GM help with their events ( locked down props, special items placed on the map, etc.. ) and I don't see people crying about that. ( Perhaps you guys got hammered requests afterwards.. I wouldn't know. )


As for fairness, "FAIR" is just a mechanism for winning arguments. The logic, "He has it, therefore I am entitled to" is not realistic, but it wins arguments when people try to adhere to it. The same goes for "PEACE"... PEACE is when two countries fight without weapons - rather they starve and neglect one another until one side gives in.

Mouli

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Re: Name Changes & Role-playing Implications
« Reply #13 on: January 23, 2012, 10:23:36 pm »
I'm fully supporting Jacula's request. GMs would have to agree such request when they are supporting RP at all... We all remember Jacula's RP capacity, and it's a pleasure to see him around again... Welcome back Jacula...
Too many chiefs, not enough Indians...

Jacula

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Re: Name Changes & Role-playing Implications
« Reply #14 on: January 23, 2012, 10:38:21 pm »
My thanks for the many replies and support thus far.

I would like to point out that said function of a name change should be made available for all of us however. Not myself exclusively.
Surely, there are more role-players finding themselves in the same predicament.

I would not feel justified receiving a name change whereas others might be neglected.

An effort such as this can make all the difference, promoting valuable creative growth within the community.
« Last Edit: January 23, 2012, 10:41:33 pm by Jacula »