Author Topic: Name Changes & Role-playing Implications  (Read 7876 times)

MellasFenixxes

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Re: Name Changes & Role-playing Implications
« Reply #15 on: January 23, 2012, 10:46:41 pm »
I'm fully supportive of Jacula's idea as well. Leveling is a very time consuming thing, and as an RPer I'd say it'd be so much better if that time could be spent on creating a storyline that the community can enjoy.

Wasn't RP a very important aspect of PlaneShift?  :)

Illysia

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Re: Name Changes & Role-playing Implications
« Reply #16 on: January 24, 2012, 12:08:51 am »
I'd be fine with the idea if such a thing would be accepted. If that's what some people need to keep going, it's a small thing to grant them.

Mekora

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Re: Name Changes & Role-playing Implications
« Reply #17 on: January 24, 2012, 01:39:53 am »
I see no major problem with this. Just make sure people don't 'keep' doing it over and over and on the same character. There should be at least certain restrictions. Also, make sure that it is for RP purposes. Other than that, I see no reason why anyone wouldn't support it.

tman

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Re: Name Changes & Role-playing Implications
« Reply #18 on: January 24, 2012, 01:57:10 am »
If I'm not mistaken the GMs already have the power to change your name, don't they?  When I first joined my character's name was Savador or Salvador or something and one the the GMs or devs sent me a whisper and told me to pick a new one, then changed my name for me.

So I'm assuming if anyone has a legitimate reason to want their name changed (as Jacula does) then it's a simple matter of pleading your case to a GM in-game.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Candy

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Re: Name Changes & Role-playing Implications
« Reply #19 on: January 24, 2012, 03:00:41 am »
This topic actually came up in a conversation I had a while ago, before I saw this thread...glad someone else is thinking of it too.

I hardly train any of my alts at present because, well...it's boring. I'd rather roleplay. I would very much like to change my main's name and make her a different Ynnwn some day. I support name changing, and especially a way to do it without pestering a GM, as I've had currently-sanctioned requests ignored completely before. Not too big a deal for the character whose name I sought to change, but if I wanted to start over, I'd be rather annoyed if that happened again.
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Sarva

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Re: Name Changes & Role-playing Implications
« Reply #20 on: January 24, 2012, 04:42:19 am »
Just sopeople know this is the current policy re name changes http://www.hydlaaplaza.com/smf/index.php?topic=31960.msg370962#msg370962

While changing a name is a rather simple thing having a policy that would allow name changes could be time consuming for the GM team if it is going to lead to endless discussions/arguments  for example if Player A gets and name change and player B doesn't and then starts an endless argument with the team about why he/she didn't get a name change. Who is going to decide if the person asking for the name change is a "RP'er" or not? If there is a policy to allow name changes it would have to probably be open to everyone to avoid claims of bias or favoritism.

bilbous

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Re: Name Changes & Role-playing Implications
« Reply #21 on: January 24, 2012, 06:07:39 am »
Name labels are OOC information signposts. Your character doesn't see them. So what if it says Sean Connery if the description says James Bond? Is it really that important that people do not know that character B is the same actor as Character A? Sure it takes a small amount of effort to separate the person from the part but if you are the Role Player you want to be you will make it easy for people by the way you behave.

I do not really see the need for this except for possibly insecurity or vanity. Still if the decision is taken to allow this it will not bother me. Of course everything is about how I feel about it. ;)

novacadian

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Re: Name Changes & Role-playing Implications
« Reply #22 on: January 24, 2012, 10:05:04 am »
There has been a character known to me who had a name change when caught bot mining. You might try that approach Jacula.  ::)

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Jacula

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Re: Name Changes & Role-playing Implications
« Reply #23 on: January 24, 2012, 01:42:04 pm »
Having read through the thread I've come to make various observations of interest, some of which I'd like to address.

On the added GM workload:

"...this really should not be a big deal. It takes only a second to change a name, I know personally, I've done it before."
Consider the implications of a few seconds effort, or more realistically a few minutes and how significant such effort might be to a player. Would it not be well worth the immersion, increased testing, creativity and role-play it may well bring to the game, possibly for an indefinite duration onward. Even if discussion may follow, as with everything else?

On favoritism, conflict and claiming responsibility:

Something which appears a big issue is the fear of favoritism.
Granted, there is no way of pleasing everyone. Yet is it not in the developers best interest to oblige as many players as possible within reason?
What I find paradoxical is having the tools at hand to grant a great service, yet finding oneself hesitant of doing so, whereas denying the same service appears trivial.
Who is going to judge who is viable for a name change? the GM's are, of course. Are they fallible and human like the rest of us? most definitely.
have they not been chosen however, based on merit and their qualities as objective mediators, and accepted the responsibility which follows?
That is something obliging or denying the consensus would answer in my mind, although PS might not be a democracy.

I too know the irritations that comes with being a GM, yet granting a wish which would bring forth more positive than negative appears not only beneficial, and as a service not only to the players, but ultimately the community itself.

On policy:

Policy should be ever evolving, presuming there is a good reason for it to be. I'd say altering it for the better takes more integrity than upholding it as it is.

Alternatively, allow this function to occur once to begin with, much as an OOC event, such as the ones allowing players to change the names of items in the past.
The variables of this would need to be discussed, but would counteract those not showing the right to claim injustice.

On names as OOC signposts:

Name labels are OOC information signposts. Your character doesn't see them. So what if it says Sean Connery if the description says James Bond?

Granted, the concept of simply using the same name might work. It would more likely lead to massive confusion however, should I myself attempt upon running large scale events or simply indulge in whatever random role-play comes my way.
Such confusion would be derived from the familiarity of the name, and I'm sure that goes for many of those active from around since 09 or earlier.
I for one would like to let the past be the past, and start of fresh from an RP perspective.

An appeal:
Lastly, I'd like to appeal to the GM team in reaching a stance on this matter. It would appear many welcome the idea, and that the stated benefits outweighs the negative. Either granting or negating the wish seems a fair request to make, as it was raised two weeks before this thread was posted.

With that, I hope on a reasonable decision on the matter, and a fresh start beckoning. Let us talk plainly, no matter the stance taken.


With that, I shall take my leave indefinitely from in game once more, and I wish all of you the very best.
« Last Edit: January 24, 2012, 04:59:31 pm by Jacula »

bilbous

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Re: Name Changes & Role-playing Implications
« Reply #24 on: January 24, 2012, 05:46:01 pm »
You are going to take your ball and go home if you don't get to be captain? That is mature.

The team should totally cave every time a celebrated citizen throws a tantrum. I wanna create single named characters again and I'm never coming back unless I can.  :P

Oh wait, nobody celebrates me? Dastards.

BTW why is dastardly a word but dastard isn't?


I really hope it is real life considerations that will prevent your return and not just because of this issue. Then again, if it turned out somewhere down the line that the team had quietly made an exception in your case to foster community participation, that wouldn't bother me either.

Jacula

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Re: Name Changes & Role-playing Implications
« Reply #25 on: January 24, 2012, 06:08:23 pm »
Real life preoccupations would be the reason why I don't have time to roll a character and train it according to it's role once more.

I simply wish to receive a clear response on the matter, whether it be granted or negated. This so that I in turn can plan out what free time I have, as I would like to entertain some form of creative outlet.

And I'll happily share my ball with you Bilbous, fret not  :lol:

Aramara Meibi

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Re: Name Changes & Role-playing Implications
« Reply #26 on: January 24, 2012, 06:24:21 pm »
of course you could just go ahead and create your character and not bother with the grinding and the leveling, because, who pays attention to stats when role playing? your player reputation is high enough no one is gonna care if your levels don't match the character. one major issue i see in this game is the growing, gaping disparity between the mechanics and the way we play. it's achingly apparent that the developers aren't players.

if you're worried that, in the course of RP, someone's gonna call you out on not having the appropriate stats, my response is, in the ever so eloquent phrasing of Icerra, "Psshh."

or, have your character enter into the world as a nobody, and earn your reputation the hard, long term way.
all blessings to the assembled devotees.

MellasFenixxes

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Re: Name Changes & Role-playing Implications
« Reply #27 on: January 24, 2012, 08:41:58 pm »
I for one do enjoy not having to rest my character 6 times before I get to the bronze doors, as well as having mounts at hand, which are handy for both travelling and RP. I also appreciate a character being able to backup their skills in pvp should both parties choose to settle an RP that way.

In other words, a leveled character does have more options RP-wise. Should your RP involve the slaying of [insert name of strong mob] then it'd be handy for the RPer not to die when engaging it.

If I may reference to the way another RP game solved this issue, they required a well-written RP/story in the forums to prove that the character had (perma)died. I think this could work very well for PS and it's RPers as well.

But hey, that's just my opinion. ;)

novacadian

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Re: Name Changes & Role-playing Implications
« Reply #28 on: January 25, 2012, 09:31:30 am »
If I may reference to the way another RP game solved this issue, they required a well-written RP/story in the forums to prove that the character had (perma)died.

What a wonderfully simple solution.  :thumbup:

- Nova

Sarva

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Re: Name Changes & Role-playing Implications
« Reply #29 on: January 25, 2012, 07:06:46 pm »
The GM team has been discussing this proposal. The idea of simply changing the character name and leaving everything else the same doesn't have a lot of support. There are already many complaints that death is taken to casually and this proposal would make it so the idea of permadeath could be taken to lightly as well. The idea that does seem to have some support would be to allow a one time name change with a reduction of skills and stats by 1/2. This would put a price on a permadeath, much like the price for a regular death in game, but would also leave things like winch access and mounts in tact so that the new character does have a significant head start over a brand new character.