Author Topic: Storing containers and inventory protection  (Read 1319 times)

Gilrond

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Storing containers and inventory protection
« on: January 24, 2012, 01:33:56 am »
It would be very useful to be able to place container in storage preserving the content (and to be able to retrieve it back in the same shape). Right now it's impossible.

Another idea is to protect your inventory from accidental mistaken transaction with NPCs. For example if you have a bunch of items in your inventory, and some of them are in a sack, when you trade, all items are shown, and you can by mistake sell a rare or unique item (like clicking extra time and etc.). The bad part is - transaction isn't even reversible, because after you sell the item it's gone from the NPCs items list, and you can't buy it back (may be NPCs should retain these items for some time by the way?). In order to prevent it, you can make that items which are inside containers in your inventory can't be easily sold, unless you take them out, or for example at least open that container first. This way you can place valuable items in separate containers and protect them from accidental erroneous sale transaction.
« Last Edit: January 24, 2012, 04:02:19 pm by Gilrond »

LigH

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Re: Storing containers and inventory protection
« Reply #1 on: January 24, 2012, 08:08:43 am »
I am certain that the "container in container" recursion is on the to-do list for the code development already for a longer time, but just lacks of manpower to implement it.

A protection of items in the local inventory is a certainly useful wish, IMHO. I could imagine that it might get implemented via lockable containers (e.g. chests with keys); just be careful not to lock the key inside a chest (may require to except chest keys from being storable in chests?)...

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bilbous

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Re: Storing containers and inventory protection
« Reply #2 on: January 24, 2012, 05:57:35 pm »
I want my lock pick set! I have been able to use the /picklock command for some time now and never been able to pick any locks.
Sorry off-topic, but if you are going to start giving players lockable containers as you suggest LigH a means to open them should the keys be lost will be important.

If you cannot transfer a full container without dropping it on the ground and the other person picking it up you shouldn't be able to sell it to an npc either without emptying it first.

I know I had something to add but I just can't think how to say it.

Aramara Meibi

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Re: Storing containers and inventory protection
« Reply #3 on: January 24, 2012, 06:04:59 pm »
The bad part is - transaction isn't even reversible, because after you sell the item it's gone from the NPCs items list, and you can't buy it back (may be NPCs should retain these items for some time by the way?).

this issue would be solved if there was an actual economy implemented. where does harny get his endless supply of 50q shortswords when he's never seen doing any work? and what happened to all those 200q swords I've sold him?

of course, this wouldn't be an issue if WE JUST GET RID OF NPCs! no need to code an economy if players just bought and sold to each other instead.
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Gilrond

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Re: Storing containers and inventory protection
« Reply #4 on: January 24, 2012, 06:29:48 pm »
where does harny get his endless supply of 50q shortswords when he's never seen doing any work? and what happened to all those 200q swords I've sold him?

Even better, where are all those anvils going, which players bring to him from Taemian? He must have a pile of them somewhere.

tman

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Re: Storing containers and inventory protection
« Reply #5 on: January 24, 2012, 07:39:15 pm »
Even better, where are all those anvils going, which players bring to him from Taemian? He must have a pile of them somewhere.

Actually he's hanging them from the trees.  When you go to pick up an apple he'll drop them on you.
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Vakachehk

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Re: Storing containers and inventory protection
« Reply #6 on: January 25, 2012, 11:55:00 am »
I agree with this idea. Containers in general need some work. Containers is obviously IG for organisational purposes, but there are issue like not being about to rename them, even in first person. Having these abilities with containers would make organising objects soooo much easier!
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LigH

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Re: Storing containers and inventory protection
« Reply #7 on: January 25, 2012, 01:11:29 pm »
Well, if using a key is too risky, then an easier approach may be useful. And if it was just a checkbox "Protect content" in the GUI.

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Caraick

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Re: Storing containers and inventory protection
« Reply #8 on: January 25, 2012, 09:04:13 pm »
The checkbox would likely be easier to configure/encode than would the key.  Each key would have to have a separate identity, matched with a unique signature on the part of the container.  The checkbox in the gui would only require a sort of on/off toggle, and would not have the technical coding issues associated with a key/container pair, not to mention losing the one and only key to your chest with your nuke-everybody glyph inside :P
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