Author Topic: Stepping Up Your Game: Alternatives to Death  (Read 2093 times)

Rigwyn

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Stepping Up Your Game: Alternatives to Death
« on: February 01, 2012, 03:43:17 am »
Alternatives to Death

I remember one art teacher who used to tell me not to use black - at least while learning under her.
/end random thought


Introduction

     Ok, so we all know that killing RP can be kind of repetitive and dull after a while. Killing someone, and then letting them get revenge gets old quickly. Its no longer cool. ( If you are a newbie, then you get one pass on this xD )  There is another problem with death in Planeshift, and that is that death is not final. Its nothing more than a timeout in the penalty box. For role players who take it more seriously, it means you have to either RP in DR or stop playing that character for a few days. Settings-wise, common death is bit more tragic but still nothing like real-life death.

     Common Death does not:
 
          * Shut people the hell up
          * Scare the be-jesus out of people
          * End conflicts for more than 5 minutes

     I would like to discuss other alternatives to death and better ways of expressing evil, resolving conflicts, and shutting people up ... and all around general bad-ass-ness in-game in hopes of stimulating new ideas for RP and perhaps for reviving some roles such as spying which seem to have become less popular.

     To start, here's a few alternatives that are not used as much as they could be:

* Character Assassination And Framing

     Not killing, but rather destroying one's IC reputation with words alone.. perhaps with some simple actions. To do this, the target in question needs to value their reputation. Doing this might mean revealing some misdeed that the target is guilty of, or starting a rumor about them. A word of caution here, if you are proven to have lied ( or even accused of being a liar ) it will backfire on you.

* "Shut-up Money" and Favors

     More effective than killing someone with a loose tongue is to make regular visits to them in which you might collect a little shut-up money. It might be at the worst possible times that you show up. Now the point here is not to milk the player of tria (that's being a jerk), but rather to role play harassment and bribery... perhaps throw in a little domination and submission while you are at it. ;) If you are the one who has the loose lips, you can always offer to shut up in exchange for a favor. It goes both ways.

* Ending Conflicts

     We've all learned in school how to count to ten and walk away. Rubbish! That's not fun and has no place in a fantasy world that's filled with Q300 Weapons, Plate Armor and six ways of magic. Since death and the threat of death really doesn't work, here are some other ideas for ending conflicts:

    A. Pay your enemy to leave you alone.

       --  Yes, I know what you are thinking. "I have huge balls and I don't take no
           crap from nobody!"
Unfortunately, this attitude doesn't work well - at least OOCly.
           We all need to learn to play our weaknesses, limitations, and fears - bad guys too.

      B. Make a counter threat.

      -- Sometimes an equal threat can be quite effective in getting someone off your back.

    C. Capture them and torture the hell out of them.

     -- This can be quite colorful if done properly and if documented by a good writer.


The Role of Spies

     Ok, so Jkrfttp Bkkfnt is a complete blowhole. RP-wise he stole my money, stabbed me in a dark ally, and salted my potted plants.  He's not afraid of me, though he's a decent role player as far as I know. I can't pressure him because ... well.. How might I do this?

      If someone came to me with this problem, I would tell them "You need a spy". Before I go on, let me point out something. I am not talking about and OOC spy, or about using an alt to spy. That will earn you instant disrespect and get you ignored. The way to handle this is to ask another character to spy for you. While anyone can spy, some folks are VERY good at doing this in an entertaining, IC way.

     Bear in mind, that the risk of asking around for a spy is part of the game. One should allow their character to be somewhat vulnerable in doing so. If you ask the right people, you may find that some characters have a lot of interesting IC information - or know good people to ask. I will caution here that one has to be certain that the information that they receive is strictly IC and obtained in an IC way. I personally suggest asking ICly or OOCly about how the informant got their information.  The last thing you want is to ruin someone's RP due to some rogue or new player who does not yet have RP down pat.

A good IC spy might find out stuff like:

 -- Who their loved one's are.
 -- In what ways they rely on their reputation
 -- Which folks they trust
 -- Who their enemies are.

     This sort of stuff can usually be discovered by simply engaging in conversation during tavern RP. All you need is an IC friend to do some snooping for you and Ta Daaaa! You suddenly have some leverage.


     In closing, I'm interested in hearing other's ideas for alternatives to death.

Whisper Bless,
Rigwyn
« Last Edit: February 01, 2012, 03:59:37 am by Rigwyn »

Illysia

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #1 on: February 01, 2012, 04:51:53 am »
Well, I don't usually get into these kinds of RPs but my one character that would have had to do stuff like that usually used slow poisoning which would range anywhere from just making a person sick (various physical manifestations) to eventually killing them, providing regular doses of poison were administered. That would involve a lot of pretending to be sweet and generous... with various drinks. ;)

Then there was Zandral resorting to unscrupulous uses of a memory impairing potion mixed with liquor to attempt to set her ex-boyfriend up to be tortured by all the people that he ever crossed and then eventually send him to another level with no clue who he was or what happened, provided he survived the other people... That plot didn't pan out due to fact that the people that were connected to the characters left the game, but it would have been awesome if they had been around. Not to mention she would technically be absolved of most of the bad things due to indirectly causing them.  ;)

tman

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #2 on: February 01, 2012, 04:59:08 am »
Killing people will be a lot more effective when the death realm is expanded.  If it takes 15 to 20 minutes to escape, that should be enough time for the survivors to settle down and move on, and, if they wish, to avoid an immediate confrontation with the returning dead player.

Plus the DR curse is supposed to make the character really week.  So it's implausible that they'd seek revenge immediately anyway.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Rigwyn

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #3 on: February 01, 2012, 05:04:41 am »
True to an extent Tman, but when it comes to role playing, we typically don't really care too much about the mechanics. If you think of role playing as acting and not as gaming, it makes more sense. The game will only be able to provide so many possibilities.. which the imagination can provide FAR more possibilities.


Illysia

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #4 on: February 01, 2012, 05:08:02 am »
@tman
That is good for the people that absolutely refuse to RP but it's better not to rely on mechanics to do the limiting. Otherwise you have instances of the mechanics restricting too much or not really fitting somehow, as has already been discussed and is currently begin discussed ad nauseam in other parts of the forum. Anyone else remember the QQ when Dakkru's curse was introduced? ;)

novacadian

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #5 on: February 01, 2012, 06:54:28 am »
There had only been one nemesis that my character had such desires for permanent revenge. Her plan was to send him to the Death Realm after having removed a certain piece of manly-ness first. The attempt was unfortunately thwarted; yet the technique is no less valid.

- Nova

Aramara Meibi

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #6 on: February 01, 2012, 07:05:15 am »
Icerra's tactic is to convince people that life ain't worth living, that they're better off letting go of this miserable little struggle and embrace something much, much better. Of course, it hasn't worked for her yet, but Meibi's are a determined lot when it comes to faith and serving Goddesses.

What she's been good at is driving people to kill HER, which has its merits, but I don't think earns her enough points with Dakkru.
all blessings to the assembled devotees.

Mariana Xiechai

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #7 on: February 01, 2012, 03:51:06 pm »
*Barsidious chuckles to himself, and begins sharpening a dagger as he picks up a steady humming. "Ah, and that is why we don't let the buggers ever get to the death realm in the first place, isn't that right?"

I agree with you, to an extent. I believe if role played correctly (And the death realm isn't seen as a nice jaunt through the park,) then it can be interesting. Sadly, this is more often than not, not the case, and so more creative means are better. While you can hardly run around perma-killing everyone (that's just like, uncool man  :thumbup:) you CAN get more creative with what you do. Kidnappings. Tortures. I know I'm okay with my character getting a few scars here and there, and I'm sure it's a concept others wouldn't mind, so long as the role play is entertaining for both parties in the long run.


tman

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #8 on: February 01, 2012, 07:09:57 pm »
True to an extent Tman, but when it comes to role playing, we typically don't really care too much about the mechanics.

If a character just returns from the DR and is weakened by Dakkru's Curse, they should RP as if they are weakened by Dakkru's Curse.  In my opinion, ignoring this is just bad acting/RP.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Illysia

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #9 on: February 01, 2012, 08:20:27 pm »
The only reason that the mechanic is there is that it was needed to slow people down from using the DR OOCly as a shortcut. I remember when it was implemented, it put a crimp in a lot of people's day. It was completely OOC reasons that it was there initially. Before then,  Dakkru didn't even exist, much less any curse from her.

Mind you, you should RP it now, but it is kinda OOC in its own way. XD gotta love retcons.

Aramara Meibi

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #10 on: February 01, 2012, 09:31:22 pm »
Curses are another way to go as a form of retribution. I've seen several played before, and Ara has once been cursed with silence (I played that one out much longer than it needed to be, because I enjoyed the challenge of having her communicate solely through body language.) They also provide RP for other players, as their characters try to figure out ways to remove the curse.
all blessings to the assembled devotees.

Rigwyn

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #11 on: February 01, 2012, 10:31:33 pm »
Curses are awesome to play out along with the process of creating and breaking them - should they be breakable :) I remember playing the role of someone who cursed someone in one of tadano hitoshi's events. The title of the rp escapes me. But the curse as I recall, caused the cursed to be trapped in the death realm. She could leave by day by had to return by night or suffer true death - thus separating her from her lover. I think she chose not to leave as death was so unpleasant.

It had a sort of dark fairytale feel to it. There were some death scenes in the rp, but they were not really central.


One thing I would like to portray in game is some form of twisted imprisonment  or keeping someone on a leash and collar as a form of punishment. Clearly, its the sort of rp that the victim would need to be ok with and both players would need to have to be on at the same time to make it work. Its not as easy as it sounds and would not necessarily be the main focus of an event, but rather a lesser detail that helps to convey an erie feel in a subtle way.

 

 

Phantomboy86

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #12 on: February 01, 2012, 10:55:19 pm »
*Travosh gives a chesire grin. "Spying you say?"

I've long fancied Trav a spy, and i'm quite successful with it. I cannot tell you the amount of times it has gotten me out of jam to have a silver bullet on someone due to spying on them, or simply know how to avoid them completely.

Slandered more than a few reputations, and I gotta tell you that stuff works like a charm. Also when in doubt, have a fall guy. A character you notice around that you know everybody is aware of their bad reputation, that you could chuck blame at and watch them run at it like a bone ;D

Might want to put 'Find Allies' or even 'Hire Thugs' as both are quite useful. Goody two shoes friends who would come to your aid, or some bad mofo who'll slice somebody for some tria.

Ebonwumon

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #13 on: February 02, 2012, 07:02:05 am »
I didn't read this thread, tbh, but this idea comes up every once and a while, and I'm sure I've told this to you before Rigwyn, but if you really want to scare the bejesus of the player behind the character tell them you're going to cut off something important, like a hand or a foot, then you're going to heal the wound. Permanently crippling a character is the perfect amount of evil, and really gets through to the players that you're srsbzns


I am most certainly NOT the one known as Perriwinkle or Overtherainbow

Rigwyn

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Re: Stepping Up Your Game: Alternatives to Death
« Reply #14 on: February 02, 2012, 07:05:35 am »
You still remember that RP eh? LOL...
Bring new to RP at the time, that was quite an eye opener  ;D