Author Topic: Planeshift character models  (Read 3304 times)

Mogweh

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Planeshift character models
« on: February 08, 2012, 02:00:40 am »
I have spent the last week playing with MakeHuman and Blender for an event post picture. What fun!

I remember seeing someone's animation using ps character models imported into blender.

Does anyone know where I can get hold of these? eg a kran or a Menki

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Aramara Meibi

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Re: Planeshift character models
« Reply #1 on: February 08, 2012, 02:57:51 am »
are you thinking of completing the missing character models? that'd be most awesome.
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bilbous

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Re: Planeshift character models
« Reply #2 on: February 08, 2012, 05:52:06 am »
umm from the art directory? somewhere near there anyway

novacadian

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Re: Planeshift character models
« Reply #3 on: February 08, 2012, 07:34:42 am »
My bet would be art/characters.zip.

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LigH

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Re: Planeshift character models
« Reply #4 on: February 08, 2012, 08:07:41 am »
Character models will be included in a CrystalSpace binary format. To import such a mesh back into Blender, one would have to convert it back to the XML format using the CrystalSpace tool "docconv".

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Mogweh

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Re: Planeshift character models
« Reply #5 on: February 08, 2012, 09:11:37 am »
Hmm I guess that is a start I'll have a hunt around.

Anyone else got any clues to this mystery? Or maybe even an example file I can find and attempt to convert as LigH suggests?
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bilbous

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Re: Planeshift character models
« Reply #6 on: February 08, 2012, 09:59:35 am »
../art/meshes.zip/kran
etc

Mogweh

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Re: Planeshift character models
« Reply #7 on: February 08, 2012, 10:49:32 am »
tried docconv -outds=tinyxml on a selection of files there but to no avail just gives error that file is not in binary format.

hard to believe that the source of the models isn't sitting somewhere... Like when they were originally created.

The search continues..

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Aiwendil

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Re: Planeshift character models
« Reply #8 on: February 08, 2012, 01:44:43 pm »

Poke me in IRC..much easier than explaining it all here.

In short: The docconv -outds=tinyxml works (At least it did last time I felt to urge to get rid of the stupid idle animations of some races)...The main problem is that you will get CS-xml versions of the models. And I have no clue at all if b2cs (or b2.5cs) even has an option to reimport the models to blender.

Edit: It's very unlikely you will find the sources of the models somewhere..you know, those are the eagerly protected ABC license artworks PS is sooooo proud of. No way you will get your hand on them without signing a NDA, ABC license and join the team, work your way up the hierarchy and promising to never make use of them for something else than improving PS..so probably not what you want. But even if you figure it out on your own be careful...the ABC license doesn't allow the reuse of the models so they are probably out of your reach for any PS inspired artwork.

But to be more constructive...the models can be found in art/meshes.zip. But each model will use more than one file there (CS allows including of other files from xmls...so the mesh and the animations can be in separate files for example)
« Last Edit: February 08, 2012, 01:52:41 pm by Aiwendil »

Mogweh

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Re: Planeshift character models
« Reply #9 on: February 08, 2012, 02:19:43 pm »
Thanks Aiwe, I will.

First cut of my own Kran.  Kra is still a bit square, but he is getting there  ;D

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Rigwyn

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Re: Planeshift character models
« Reply #10 on: February 08, 2012, 05:27:57 pm »

lol! I think I like you're kran better!
Paint it black and you'll have the first ever kran in latex  ^_*





verden

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Re: Planeshift character models
« Reply #11 on: February 08, 2012, 09:18:00 pm »
That would be too much information, Rigwyn. ;) It is a promising bit of modeling, tho.

Candy

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Re: Planeshift character models
« Reply #12 on: February 09, 2012, 01:40:28 am »
Your Kran looks much like I imagine one does when kra's gemmating...
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Hipie_Froboz

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Re: Planeshift character models
« Reply #13 on: February 12, 2012, 08:53:10 pm »
Talk to Zalya, she retextured fenki models a while ago
http://www.hydlaaplaza.com/smf/index.php?topic=39171.0
« Last Edit: February 12, 2012, 09:01:15 pm by Hipie_Froboz »

Mogweh

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Re: Planeshift character models
« Reply #14 on: February 13, 2012, 02:18:58 am »
Thanks Hipie. However, I think Zalya has changed the clothing skins, which is cool, but I want to recreate the models in 3d.

Here is the latest of Kra. He is fully rigged for animation, and if he can learn to keep time, I may post a vid of him disco dancing. I'm not too set on his colours (he needs skin) and the eyes are just something I was playing with as my Kran is meant to have eyes like a shark (well in my head anyway ;) ) I don't like his mouth either.... :(

Nor his hands...



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