Author Topic: Lack of mobs which do mid-level damage  (Read 4005 times)

raline

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Lack of mobs which do mid-level damage
« on: February 19, 2012, 03:16:25 pm »
My character seems to have reached a point where all monsters fall into two categories: ones that take half his hp or more in one hit and those that don't damage him at all. Combat would be much more engaging if there was some kind of monster that he did stand a chance of beating but didn't finish the fight with 100% hp every time.
There are also quite a few mobs which he can fight indefinitely as neither he nor the mob are able to damage each other. It always seems a bit weird to run away from a fight like that but there doesn't seem any other way of getting out of them once they're started.

raline

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Re: Lack of mobs which do mid-level damage
« Reply #1 on: February 19, 2012, 03:51:32 pm »
never mind: I just found one that leaves me at 75% hp by the end of a fight. It was one I'd been avoiding for a while because last time I met one it killed me quite easily.

Aramara Meibi

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Re: Lack of mobs which do mid-level damage
« Reply #2 on: February 19, 2012, 05:56:15 pm »
you must not be standing ontop a rock using magic.
all blessings to the assembled devotees.

Earowo

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Re: Lack of mobs which do mid-level damage
« Reply #3 on: February 19, 2012, 05:59:19 pm »
Im sure, when the diversity of monsters/animals increases, the ammount of low, med, and high strength monsters will increase as well.
Once you get into the really high levels of armor, almost no monsters can hurt you, so prepare for that, if it is so much of a burden.
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Catlemur

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Re: Lack of mobs which do mid-level damage
« Reply #4 on: February 19, 2012, 08:46:01 pm »
you must not be standing ontop a rock using magic.
If you enjoy grinding on rats for nine hours a day then folow Aramara's advice.
No offense Aramara.

Aramara Meibi

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Re: Lack of mobs which do mid-level damage
« Reply #5 on: February 19, 2012, 09:22:39 pm »
you must not be standing ontop a rock using magic.
If you enjoy grinding on rats for nine hours a day then folow Aramara's advice.
No offense Aramara.

i am beyond offending
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raline

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Re: Lack of mobs which do mid-level damage
« Reply #6 on: February 20, 2012, 09:51:05 am »
I don't usually need to stand on any rocks because I'm completely impervious to a whole bunch of different mobs (including ones that are completely impervious to me, like trepors and thunder clackers)
Turns out I can also beat up a serpent gobble if I heal myself enough times or eat a whole bunch of food (although considering my character tends to have a dagger in each hand I'm amazed he can eat without stabbing himself in the face)

Rigwyn

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Re: Lack of mobs which do mid-level damage
« Reply #7 on: February 20, 2012, 10:06:33 am »
Have you tried deuling the mob instead of going toe to toe?

Have you tried pulling in another player, upping a skill or stat, or maybe training a new skill?

Earowo

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Re: Lack of mobs which do mid-level damage
« Reply #8 on: February 20, 2012, 08:34:53 pm »
Training a new skill may be reccomendable.
Raline, if you didnt know already, different monsters, tho aremorless, are considered to be wearing different types of armor, ie: Light armor, medium armor, or heavy armor, monsters such as a rat, have a very soft hide/skin, so they could be considered light armor, thus a sharp blade cuts them up, and a blunt weapon has slightly less effect, A monster like an ulbernaught has a heavy thick hide, and I would assume is considered to have heavy or medium armor skin, so blunt damage would probably do more to them, anyway, they point is to try different types of weapons.
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raline

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Re: Lack of mobs which do mid-level damage
« Reply #9 on: February 21, 2012, 04:12:48 am »
I'll try using another weapon, although my character does have a strong preference for daggers.

Bonifarzia

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Re: Lack of mobs which do mid-level damage
« Reply #10 on: February 21, 2012, 01:37:20 pm »
There are also quite a few mobs which he can fight indefinitely as neither he nor the mob are able to damage each other.
Does that happen even when you fight in bloody stance?
There are quite a few factors that have an effect on your ability to inflict damage, not only the weapon type and skill rank, but also your stance, agility, strength and weapon quality. I personally find it tedious to train up several weapon classes, and quite rewarding to focus on those stats. Also, Rigwyn's suggestion to "duel" the mob is quite helpful, as it allows to pick a more aggressive stance: Just be sure to let your victim come close to you only during those moments you will hit it.

raline

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Re: Lack of mobs which do mid-level damage
« Reply #11 on: February 23, 2012, 07:11:24 am »
Well I couldn't even find a trainer for the weapon second most suited to my character's personality. In the case of trepors: it is regardless of stance. Most of the other ones can kill me if I use the agressive bloody stance.

raline

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Re: Lack of mobs which do mid-level damage
« Reply #12 on: February 23, 2012, 08:45:46 am »
How do you duel a mob? '/challenge' only works for players, not mobs.

Bonifarzia

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Re: Lack of mobs which do mid-level damage
« Reply #13 on: February 23, 2012, 09:09:51 am »
How do you duel a mob? '/challenge' only works for players, not mobs.
Just be sure to let your victim come close to you only during those moments you will hit it.
That's it, in essence. Timing your movement patterns with your attack intervals is essential for successful PvP, so it is often referred as "duelling".

Earowo

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Re: Lack of mobs which do mid-level damage
« Reply #14 on: February 24, 2012, 04:43:34 am »
If it helps, when you right click your item in the inventory, the stats of that weapon will pop up
Im sure you've done this, and you've seen weapon quality, attack delay, and weather it does slash damage, or pierce damage, ect.
The attack delay is how often you attack, ie a dagger has an attack delay of 1.5? I think, it may be 2
This means you attack every 1.5 seconds [or 2 seconds, see the delay] This is where the timing comes in, you would back out of range of the enemy, so it can not hurt you, and, usually while counting in your head, when you believe your attack delay timer is about to run out, you get close to the enemy so you can hit it, while then getting back out of range.
Practice makes perfect.
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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