Author Topic: Make some objects in game environment movable  (Read 4252 times)

Shaz Zamari

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Re: Make some objects in game environment movable
« Reply #15 on: March 31, 2012, 10:00:49 am »
Tman said:
Quote
And I'm surprised no one has thought of the simple solution.  Just make it so only unguarded objects have collision detection.  If someone tries to trap you with crates you can just move them.
Hear! Hear! I definitely agree with this. A limited number of objects could be allowed to be moved, and perhaps already preplaced nearby to area of use. For example, the crates or barrels around Hydlaa that are already placed at certain locations could be made movable first. Then, if those work out fine..without too much abuse..we could try it out on another set of objects. 

Also there is the question of what kind of movement you might wish to allow; 1] pushing because the feet of the character are running against it..or 2]..actually being able to pick it up , and place it on top of another object or 3] even picking up the item, putting it in storage and carrying it somewhere else to put it down.

We could try limited movement of objects that are not too open to abuse :)
pretty please :D
Shaz Zamari: What did you do today, Marizel?
Marizel Deepwater: I got stoned!
Shaz Zamari: What!? Did anyone try to hurt you?
Marizel Deepwater: No..silly..I just couldn't think straight ...:) I was mining all day!

weltall

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Re: Make some objects in game environment movable
« Reply #16 on: March 31, 2012, 10:14:44 am »
1) idling isn't abuse.
2) mobs are static because people were getting killed in load screens. They are the reason of complains in this same forum, even though plans are to introduce tribes no one has time to work on them it seems.
3) cd in public areas allows plenty of abuse even in limited range: blockades, cages and other disruptions including exactly those pics of people flying without having the proper equipment for it.
4) movable items will get performance worse. Those items aren't real items but a bigger item which includes other objects like a crate can actually be a crate together with whole buildings. Splitting them off will degrade performance. Other problems regarding what i call "setting items" is the problem of consistency between databases.
5) climbing also creates several problems which needs to be addressed. going off map could get you stuck forever requiring a gm to come save you, and they don't really have all this time to use for such reasons, or killing yourself.

Shaz Zamari

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Re: Make some objects in game environment movable
« Reply #17 on: March 31, 2012, 10:28:13 am »
1) idling isn't abuse.
2) mobs are static because people were getting killed in load screens. They are the reason of complains in this same forum, even though plans are to introduce tribes no one has time to work on them it seems.
3) cd in public areas allows plenty of abuse even in limited range: blockades, cages and other disruptions including exactly those pics of people flying without having the proper equipment for it.
4) movable items will get performance worse. Those items aren't real items but a bigger item which includes other objects like a crate can actually be a crate together with whole buildings. Splitting them off will degrade performance. Other problems regarding what i call "setting items" is the problem of consistency between databases.
5) climbing also creates several problems which needs to be addressed. going off map could get you stuck forever requiring a gm to come save you, and they don't really have all this time to use for such reasons, or killing yourself.
Thanks for replying in depth Weltall.  So sad..that it ..cannot be..at least for now..:(
Shaz Zamari: What did you do today, Marizel?
Marizel Deepwater: I got stoned!
Shaz Zamari: What!? Did anyone try to hurt you?
Marizel Deepwater: No..silly..I just couldn't think straight ...:) I was mining all day!