It is not a matter of whining from my side.
I do not expect whatever proposals I might have forwarded to be simply accepted, nor do I delude myself to think that I have a special right to see them come to fruition.
What I do find a fair courtesy. And even what should be a development function, is to provide a straight answer.
Leading someone on by claiming processing and implementation of a proposal, only to drop it once the proposing player loses both faith and interest is in many ways fallible.
To start it creates a significant lack of trust, damaging relations between players and the developing team.
More so, it cripples what could be a meaningful exchange of ideas rather than aiding it.
To simply provide a "yes" or a "no" is a function of authority, and to disregard it in favor of obfuscating, lying and proceeding to mince words is ultimately ridiculous.
Turning ideas and concepts down off the bat is far more progressive than leading players on, and if the motivation to uphold such a charade is derived from the idea that "some players just can't take a no", then those weighing decisions truly needs to reevaluate what it means to wield authority over others.
If there is a gripping fear of being rendered unpopular or losing players in doing so, guess what?
deceptively obfuscating and abusing whatever sense of trust players have provides the very same at what appears even more staggering rates.
I truly wish the best for this project, so again, I say this with no intent to insult. But this infantile execution of authority needs to be reconsidered.