... normally I don't complain but this one is kinda big. How come all of our characters, supposedly capable of fighting by the Ostarchal Decree, are only capable of a small hop now? I can jump better IRL than my Enkidukai can. The jumping height is too low, and while that may seem insignificant it's actually quite important to many people for roleplay purposes, because many times people will climb up a reasonably-sized object for a higher view, such as the railings by the stairs in the plaza (something quite realistic to be able to do). The jumping height should be raised somewhat, both for realism and to allow players to set up scenes properly.
Also, due to the fact that there is something negating horizontal movements while airborn (something which is unrealistic due to the Law of Inertia), any time we try to go down a sufficiently steep ramp (stairs by Kada's, Bronze Doors Fortress path, the ramps in Hydlaa) even though we are running we go down them slower than if we were walking. This issue arose when Arcane Chrysalis came out, and due to the updates to moving speed the issue was worsened. It also shows when the npcs try to walk down a ramp/staircase. The counter-force needs to be removed to increase realism and decrease frustration. That said, I agree that we shouldn't be able to change our momentum while falling. Our horizontal velocities should remain the same as we fall, and not have any forces applied to them until our character hits the ground.