Author Topic: Fullscreen issue  (Read 3697 times)

lehjr

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Re: Fullscreen issue
« Reply #15 on: June 15, 2012, 11:16:18 pm »
I'd like to thank you all that tried to help, but I just never could get the fullscreen mode working as intended. Personally, I think it's because the Crystal Space code that uses XF86VideoMode extensions hasn't been touched since 2003, while most Linux distros moved from XFree86 to Xorg not long after that and the XF86 mode extensions for Xorg haven't really been maintained.

Regardless of the reasons fullscreen mode doesn't work right, I've decided to try to experiment with adding XRANDR support to the CS code rather than giving up on playing PlaneShift in fullscreen. I'm not skilled enough to consider myself a programmer, but I have already managed to get some xrandr test functions working from inside of the CS code.



« Last Edit: June 15, 2012, 11:19:10 pm by lehjr »

LigH

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Re: Fullscreen issue
« Reply #16 on: June 16, 2012, 06:32:58 pm »
You should definitely get in contact with CrystalSpace 3D developers; talking about it in PlaneShift related forums is not exactly optimal. You can find people like jorrit or res2k / res|laptop in #crystalspace on FreeNode.

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lehjr

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Re: Fullscreen issue
« Reply #17 on: June 17, 2012, 04:20:58 am »
You should definitely get in contact with CrystalSpace 3D developers; talking about it in PlaneShift related forums is not exactly optimal. You can find people like jorrit or res2k / res|laptop in #crystalspace on FreeNode.

It was more of a casual mention here than anything else as I wasn't looking for help writing any code. The main reason for bringing it up here rather than there was that PlaneShift is the only actively developed game using CS that I could find and there doesn't seem to be much activity on the CS forums although I did just post there about the issue anyway.

Edit: Issue is fixed now in CS, now just waiting for PlaneShift to catch up
« Last Edit: July 19, 2012, 03:30:59 am by lehjr »