Author Topic: Update to Mining, Harvesting and Fishing Rules!  (Read 14183 times)

tman

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #15 on: June 15, 2012, 11:54:30 pm »
Good bye ore market and welcome hyperinflation.

heh it's a little late to start complaining about the economy now...
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Caraick

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #16 on: June 16, 2012, 07:34:00 am »
He's got a point....

We need tria sinks!  >:(
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bilbous

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #17 on: June 16, 2012, 07:34:28 am »
There seems to be some discrepancies in quality. Night mushrooms by the magic shop were harvested at q300 with 6 skill.
everything I tried to dig under the temple (all crystals and iron) was also q300 but mining skill is 39. Tin out at the ruins was also 300, using the same q80 mc pick.

juiceberry berries were in the 100 range and carp fish were too.

stats are all maxed if that makes a difference.

Mordaan

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #18 on: June 16, 2012, 05:02:36 pm »
It has now been tweaked.  I mined several ores yesterday and every single one was Q300.  It should no longer be the case now.
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LigH

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #19 on: June 16, 2012, 10:45:14 pm »
No; instead, I heard that miners with skill >50 never get an ore with a quality >60. So let's hope we do not really need level 200 miners to reach Q300 results after smithing etc.

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bilbous

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #20 on: June 17, 2012, 02:13:52 am »
Does the input quality of the ore really make that much difference to the output ingots? I haven't tested it at all but all the same if the rules haven't changed so that the input quality of the ingots has much effect on the output finished product (helm, weapon etc.) then this feature is mostly useless. Perhaps it has been too long since I did any crafting. I really think that instead of increased quality of ingredients, increased quantity is a more suitable result of better skill.

I suppose short process products suffer more from low quality ingredients but really what does a q300 peeled apple represent? Is it so much better than a q150 peeled apple or does the law of diminishing returns come into play at some point? Not everything needs 300 levels of quality.

LigH

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #21 on: June 17, 2012, 07:56:38 pm »
With the last rules, input quality is a small factor, most is randomized.

If that ever changes, input quality might become improtant. Who knows. Better take it into account early.

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Bonifarzia

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #22 on: June 18, 2012, 08:17:44 am »

I am not quite sure, LigH. It probably depends on the length of the process chain.

I hear of disappointed mages that mostly shatter their gems while trying to enchant them. Maybe this is one of the cases where the raw materials quality does matter much.

Eonwind

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #23 on: June 18, 2012, 10:58:10 am »
I hear of disappointed mages that mostly shatter their gems while trying to enchant them. Maybe this is one of the cases where the raw materials quality does matter much.

exactly Bonifarzia in this case (but not only) gems quality matters against the chance of enchanting failure.

bilbous

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #24 on: June 18, 2012, 02:33:57 pm »
I'm getting about 25% success rate with q50 gems, are you saying higher quality gems will work better? If that is the case it would be nice if there were some way to improve them before enchanting as digging them from the ground does not increase the gem quality much at my 39 mining skill and that skill does not increase very fast. At that success rate I'm not going to /dig the gems because I will need so many to make it cost effective. My magic skill is also relatively low with crystal way the highest around 76. it is nice that gem enchanting will help boost my magic skill faster than endless casting.

I do wonder why this was implemented before gem cutting as I would expect that to be a prerequisite skill, however, it is nice to have new things to try.

Bonifarzia

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #25 on: June 18, 2012, 02:42:56 pm »
At that success rate I'm not going to /dig the gems because I will need so many to make it cost effective.

I think it would be a good thing if this had an effect to promote player to player trade. I am inpatient and stubborn, both IC and OoC, and therefore I would never train mining to succeed with some gem enchanting. I would rather buy the gems from miners.

Eonwind

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #26 on: June 18, 2012, 04:31:45 pm »
at this point 2 rules are being discussed:
- the mining chance formula to get ore will be reworked very soon, at the moment it gives too low results;
- second we are thinking about awarding practice points for mining/harvesting even for failures, this will improve the overall training speed for those skills but we did not came to decision yet

however please remember this is a multiplayer game so it will be very hard to be able to max out every skill and increasing cooperation between players is one of the devs objectives

bilbous

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #27 on: June 18, 2012, 04:46:44 pm »
The problem with that is that mining practice is so slow to acquire that training it is rather discouraging. Even when I created dust while enchanting the gems I was getting magic practice but failure in mining historically gets none -- has that changed? Is it like that to prevent people getting practice in mining where there is no mine? Also gems seem to be among the more difficult things to mine.

Eowind's post was posted while I typed this one and as you can see I whole-heartedly support both those considered rule changes. The second would seem more important to me.

Pakarro

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #28 on: June 18, 2012, 05:33:54 pm »
at this point 2 rules are being discussed:
- the mining chance formula to get ore will be reworked very soon, at the moment it gives too low results;
- second we are thinking about awarding practice points for mining/harvesting even for failures, this will improve the overall training speed for those skills but we did not came to decision yet

however please remember this is a multiplayer game so it will be very hard to be able to max out every skill and increasing cooperation between players is one of the devs objectives


Yes, please! I fully supprot these points, and thank the devs for the good decisions.
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Gilrond

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Re: Update to Mining, Harvesting and Fishing Rules!
« Reply #29 on: June 18, 2012, 11:07:49 pm »
Is diamond dust used anywhere by the way? It should be applied as a tool to make sharper blades.