Author Topic: Fresh Build. Client Crash on starup  (Read 442 times)

Hakware

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Fresh Build. Client Crash on starup
« on: June 22, 2012, 02:41:49 pm »
Recently built the client/server on MSVC8, everything seems fine but when I try to run the client it opens then crashes. I have looked around and have not found anyone with this same problem so Im here to find a bit of help.
this is windows 7, Current Trunk SVN.
Official Distro of planeshift client does work.

Heres what comes up in the command line window.

Your configuration files are in... C:\Users\K\AppData\Roaming\PlaneShift

crystalspace.device.joystick.windows:
  DirectInput Joystick plugin loaded; 0 joysticks

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin `crystalspace.device.joystick'

crystalspace.sndsys.renderer.openal:
  Initializing OpenAL sound system
  Retrieving available devices.
  Available OpenAL device: Generic Software
  Default OpenAL device: Generic Software
  No device specified
  Falling back on default device
  OpenAL context frequency: 44100 Hz
  OpenAL context refresh: 40 Hz
  OpenAL context uses asynchronous (threaded) context
  OpenAL context should support 255 mono sources
  OpenAL context should support 1 stereo sources

crystalspace.pluginmgr.loadplugin:
  could not load plugin `crystalspace.planeshift.sound.soundmngr'

crystalspace.graphics3d.shadermgr:
  Could not open default shadervars file /config/shadermgr-defaults.xml

crystalspace.canvas.openglwin:
  GL driver: atiglpxx.dll 8.14.1.6099

crystalspace.canvas.openglcommon:
  Could not open driver database file `/config/gldrivers.xml'
  OpenGL renderer: ATI Mobility Radeon HD 4200 Series (vendor: ATI
  Technologies Inc.) version 3.2.9704 Compatibility Profile Context
  Using full screen mode at resolution 1024x768.
  Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0
  Multisample: disabled

crystalspace.canvas.openglwin:
  VSync is disabled.

crystalspace.graphics3d.opengl:
  Using VBO with 64 MB of VBO memory
shader portal_default: crystalspace.graphics3d.shader.combiner.glsl:  No coercio
n library set up

crystalspace.graphics3d.shadercompiler.weaver:
  Could not load combiner plugin
  `crystalspace.graphics3d.shader.combiner.glsl'
  [node: shader(name=portal_default)]
....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
crystalspace.graphics3d.shader.combiner.glsl:  No coercion library set up
crystalspace.graphics3d.shader.combiner.glsl:  No coercion library set up
crystalspace.graphics3d.shader.combiner.glsl:  No coercion library set up
shader lighting_default: crystalspace.graphics3d.shader.combiner.glsl:  No coerc
ion library set up
....10%
crystalspace.graphics3d.shadercompiler.weaver:
  Could not load combiner plugin
  `crystalspace.graphics3d.shader.combiner.glsl'
  [node: shader(name=lighting_default)]




Thanks A ton!
« Last Edit: June 22, 2012, 03:14:54 pm by Hakware »

Eonwind

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Re: Fresh Build. Client Crash on starup
« Reply #1 on: June 22, 2012, 04:33:50 pm »
adding a backtrace would help, thank you

Hakware

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Re: Fresh Build. Client Crash on starup
« Reply #2 on: June 22, 2012, 05:52:14 pm »
So, being a bit retarded today. I was tying to launch the psclient, not pslaunch. regardless it seems that its missing zlib1.dll. why does it want zlib1.dll? I dont see zlib1.dll in the distro? Searching through the code, it doesnt seem to need zlib1.dll. I am even more curious as to why the zlib1 is required.

I just copied some random zlib1.dll from another program which I had on my PC, not all versions of zlib1.dll are the same.  This could be the issue I am having. Where or how might I get zlib1.dll for ps?

Also Plgsoundmngr should have libpsutil dependency updated on SVN,
dplgdbmysql still is missing dependance for libpsutil and should be updated on SVN as well.


<update>
Compiled as release with static lib and pslaunch does not crash anymore.

« Last Edit: June 23, 2012, 05:12:59 pm by Hakware »