From a new player perspective, getting better at something requires a lot of effort. For example, it took me several days of playing for a few hours at a time to mine enough to go from level 3 to level 4. It feels like I can only focus on one thing for improvement. So, if they were tied together somewhat, imagine that increasing strength so I could carry more ore up to a max limit. In this example, let's say I was mining, and my strength stat was at 70, I'm a Dermorian female, so perhaps I can get up to 100 strength if I mine enough. One strategy might be to add some weighted value of the experience gained mining to the strength stat. I still level up faster by training strength specifically, but I can gain some value in strength by doing other things as well. Once I hit some threshold (100 in this example) I don't get any further value unless I train in Body Development.
For Magic, any spell I cast, the experience gained gets some weighted value applied to the appropriate stat up to a certain initial value. For example, once I've progressed to a new realm in magic, I don't get any better at Will without specifically training that stat.
For combat, I gain agility in much the same way until I reach some threshold of agility, maybe 100 for Dermorian females.
To throw an extra twist, males and females of different races might ought to have different weighted values. Kran are bigger and probably stronger than the human/elf species as an example.
This would help newer players gain enough stats to be successful more often sooner and be less frustrated at the slow pace of their progression. I have to kill rats for more than an hour to generate enough PP to level up on strength currently, but this way it would happen a bit more naturally until I reached some threshold.
I hope that is a clear, if not, ask and I'll try to explain it again.
Estaga