Author Topic: Dakkru Curse  (Read 8988 times)

Illysia

  • Forum Addict
  • *
  • Posts: 2774
    • View Profile
Re: Dakkru Curse
« Reply #45 on: August 07, 2013, 10:48:58 am »
And that is why the curse exists and the DR gets no respect... everyone knows you can redo. ;) But there has be a way to ease the aggravation without lifting the penalty. Maybe give a perk to something like crafts so that they have reason to be mindful when out about. For instance, never carry more than half your capacity but keep a hammer so that if you do die, when you get back and your "mind is cleared and enlightened" you can put it to good use.

bloodedIrishman

  • Guest
Re: Dakkru Curse
« Reply #46 on: August 07, 2013, 11:10:40 am »
I concur.

Rigwyn

  • Prospects
  • Forum Addict
  • *
  • Posts: 2033
  • ...
    • View Profile
Re: Dakkru Curse
« Reply #47 on: August 07, 2013, 11:14:57 am »
Better yet, make it so you need to kill someone else to get out >.>
That hammer could really be put to good use.

Illysia

  • Forum Addict
  • *
  • Posts: 2774
    • View Profile
Re: Dakkru Curse
« Reply #48 on: August 07, 2013, 11:17:46 am »
That would just prompt people to go around killing other people just to make sure there is someone else in the DR in case they go... then it'd really be a revolving door and a bloodbath on either side. :P

Set up a pond in the DR and make people go fishing for Get Out of DR Free Tokens. They can either wait around and fish up a token or they can run through and suffer the penalty.

Rigwyn

  • Prospects
  • Forum Addict
  • *
  • Posts: 2033
  • ...
    • View Profile
Re: Dakkru Curse
« Reply #49 on: August 07, 2013, 11:26:33 am »
O_o

How about people bake a pink cupcake with spinkles for Dakkru to get out?


Illysia

  • Forum Addict
  • *
  • Posts: 2774
    • View Profile
Re: Dakkru Curse
« Reply #50 on: August 07, 2013, 11:29:59 am »
Pony impostors... >.>

*banishes Rigwyn to the DR with no cupcakes or Tokens*

Although that raises the possibility of having dead players making offerings to assuage Dakkru so that they can leave with no curse. Just make sure everything for it is in the DR and that it takes up an equivalent amount of time then it all works out the same. Not to mention it gives people something to do other than sit and wait if they are overloaded for dying.

MishkaL1138

  • Veteran
  • *
  • Posts: 1175
  • Meh.
    • View Profile
Re: Dakkru Curse
« Reply #51 on: August 07, 2013, 04:17:06 pm »
Create a resurrection spell so that if you die, you have 1 RL day to resurrect. Else, you go to Dakkru's Realm, and come back as a spirit, and you need to find your body, but you can only walk at the ludicrous walk speed they've given us.

I totally did not steal this idea from WoW

"It's all fun and games until someone stabs someone else in the eye."

jowifi

  • Traveller
  • *
  • Posts: 30
    • View Profile
Re: Dakkru Curse
« Reply #52 on: August 07, 2013, 07:05:09 pm »
I've often thought there should be some way to give an offering or prayer to Dakkru that diminishes or eliminates the curse, especially since some quests and skills require you to go to the DR to advance.   Make it so it only works a percentage of time or only once every so many days (in game or in RL).   "Dakkru takes pity on your poor soul and returns you to life without a curse." "Dakkru ignores your plea." "Dakkru is annoyed by your frequent trips through the Death Realm and begging for mercy and doubles the curse."

Considering that players respawn next to Harquist's smithy and can drop stuff without worrying about someone taking it while they put stuff in storage, I don't see it as a major problem.  I was usually able to find something to do to pass the time while waited for the curse to lift. 

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Dakkru Curse
« Reply #53 on: August 07, 2013, 08:13:48 pm »
This "risky prayer" is a funny idea. Like it. :thumbup:

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Rigwyn

  • Prospects
  • Forum Addict
  • *
  • Posts: 2033
  • ...
    • View Profile
Re: Dakkru Curse
« Reply #54 on: August 07, 2013, 08:21:06 pm »
Uness I am terribly mistaken, to Dakkru, there is no such thing as a noob ( new players are an ooc concept ) and if you read about her in the DR books, she does not come across as someone who would show such pity. This is not the virgin mary dressed in lacy goth attire with black fingernails and black emo lipstick. This is someone entirely different. Read the books the next time you are in the DR.  ;)

tman

  • Hydlaa Citizen
  • *
  • Posts: 385
    • View Profile
Re: Dakkru Curse
« Reply #55 on: August 08, 2013, 12:04:51 am »
I never suggested Dakkru ICly "takes pity" on new players.  Just that the curse has slightly different effects.  After all it stands to reason that a weakness curse is going to be more debilitating to a character of great strength.  Or a stupidity curse has a greater effect on a genius than on someone who's already stupid.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Roled

  • Hydlaa Notable
  • *
  • Posts: 818
    • View Profile
Re: Dakkru Curse
« Reply #56 on: August 08, 2013, 01:43:15 am »
i'm with Riggy the Dakkru I read about couldn't care less about any form of compassion as humans understand it. BUT the idea of doing some quest/task to get out is cool, there could be an alchemy npc down there you have to do something for ... and I like the variable response idea a lot- either you get out with some relief from the npc (not from Dakkru) or you get out with the curse as usual, or you get out with double the curse, yeah, arbitrary, non ethically based punishment.  AND (who will slap me down for this) what if the punishment time back on DomeEarth increases with your stats- the DR visit being the one place where you can't healing flash yourself out of trouble?!
YIKES!! No more /die ing on the BDs to cut down travel time for us grinders and levelers!!! HAHAHAHA  :devil:  :devil:
"RR is a PieSexual" ~ Monala