Author Topic: How Close Are We?  (Read 3442 times)

Cairn

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How Close Are We?
« on: July 27, 2012, 12:13:51 am »
A study! The whole TGMBA thread got me thinking...

how far off are we as a whole from the PS Settings as to how we RP? Are we fairly flush with them or is the flux of single character types or lack of variety causing a rift?

Of course again, I never mean to offend, just curious as to what you think of the issue and how it's going to affect us. I mean, should we cater to the players, being as they are what put into it and get out of it, or should we force a return by pressing people to make characters differently, perhaps?

/begin!
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Candy

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Re: How Close Are We?
« Reply #1 on: July 27, 2012, 12:25:30 am »
Well, I can't really speak for whether or not we have too much of one type of character, seeing as I don't know everyone who plays at present, but I'd say the behaviour leans far too much towards violently reacting to every little thing.

Honestly, at this rate I wouldn't be surprised OOCly if someone placed a bounty on my character's head and/or tried to flay them simply for saying "Your mother was a Clacker".

As for settings themselves, they're kind of up in the air given that there's a whole bunch of outdated information floating around even in the in-game books. I can even name an example of where this causes problems: There was some minor confusion last night in an RP over whether or not people would know about Vodul. I'm not sure how my relatively young Laanxist was supposed to react to that name. Would it sound like a made-up deity to him? Would he know the mythos, being a devout follower of the Masked God? Should the name even be invoked at all? I didn't feel like doing an online archaeological dig just to find out; I'd rather just type my IC reply and be done with it.
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Tessra

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Re: How Close Are We?
« Reply #2 on: July 27, 2012, 01:26:01 am »
I'd have to say the majority of characters are relatively In-Character with the settings, simply because they don't do very much beyond ordinary activities of daily life. 

But even the most mundane character tends to die from time to time, and probably 90% of players do not play the curse out per the settings.  I've seen certain players, like Monala, Caraick and Mariana who make a concerted effort to put more emphasis on an IC reaction there, and characters like Travosh who will fuss at other characters who treat suicide and death too flippantly.  It does seem to be making a difference. 

There's also the problems of the race-specifics not being implemented yet.  It may be "fun" to have a Laanx-woshipping, Heavy armor-wearing, dual claymore-wielding, herbalist/master blacksmith klyros, but it wouldn't fit the settings.  People often choose characters for their looks or basic attributes, without thinking of the settings behind the races.

And Candy brings up a good point.  Certain aspects of the settings need to be re-worked or updated across the board to make it a bit easier for players to know just what the current settings are. 

As a note, the devs have been putting a LOT of work into this recently, updating quests, adding new IC information, etc.  It's very much so appreciated.
Also, it's more credible to others if you grow in power slowly over time.  First kill rats, then noobs, then klyros, and eventually work your way up to more powerful creatures ~ Miomai

Cairn

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Re: How Close Are We?
« Reply #3 on: July 27, 2012, 02:52:16 am »
Just as a sidenote, you all carry on, but Vodul is not known to be in existence to anyone, ever.
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Illysia

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Re: How Close Are We?
« Reply #4 on: July 27, 2012, 07:42:36 am »
Yeah. I'd have to say that forcing never really solves anything. Convince a man against his will, be of the same opinion still. However, I agree with Monala. Seems to me that the problem is less the character type and more the conflict resolution choice. Not every offense is punishable with death. You can even get into fights and violence with it resulting in death or maiming. Black eyes, broken arms and broken jaws all still hurt and catch people's attention. I think the problem is turning to the easy out too often. That, and in my opinion, using it when there is a an option that would be more "good". Fortunately, in most cases people don't try to kill someone for spilling the milk, but good guys always killing the bad guy because they are "bad" is over simplifying the moral situation of killing even when the bad guy is a complete monster. With a slight retelling a lot of "good" actions can be seen as  "bad" and could change the story entirely.

Also, I'd say it kinda doesn't matter how in settings individual characters are, if they get into a group and are basically ready to murder and use mob law at the drop of a hat when there is a government, that has laws, courts, guards and according to settings will act. No government tolerates a lot of mob action for long within it's jurisdiction. It's as much of a danger to the government's control as it is to the control of a murder. And the NPC government is pretty regularly overlooked even though they are so much a part of settings that they have some representation in game even where many settings aspects don't.

I have to agree that the settings truly are all over the place at the moment, but some things have never changed. Mundane character's death is possible but it's not the kind of thing you jump back and forth across a lot and the settings never changed on that count. It was not supposed to be common, no need for an extensive DR to keep players occupied otherwise. It's not like everyone was portrayed as knowing someone that made it. But that is more a break between settings and gameplay. The death realm was meant to be as vast as the living world and contain more confounding features. The ability to just walking in and out or find someone and get them out fairly quickly is an OOC issue. Further, it actually is possible to avoid dying ICly if you are careful, but you have to see it as worth avoiding and not treating it as something you can just come back from, this is another OOC issue.

Overall, I think the solution would be working to come to a rough common consensus on where the boundaries lie. Obviously it is no easier now than before but it would create a baseline for everyone to build off and provides a common ground for varying RPs to exist on.


Eardstapa

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Re: How Close Are We?
« Reply #5 on: July 27, 2012, 07:53:32 am »
sorry i've only been tuning in to The Gods Must Be Angry RP thread, not quite following the debate thread of the same name, but just a quick 2 cents on settings in general and an aside on Vodùl in particular, because i feel responsible for inadvertently causing confusion in the RP i think Candy is talking about ;):

it should be possible to agree on some important and fairly well defined rules from the game pages and wiki (the stalactite, races, places, etc.) - certainly enough for diverse characterisation, productive ic interactions and yes, the consequences of law-breaking and other reactions from the entrenched orders. with some ooc patience and goodwill, i don't see why rifts should be arising from settings issues (or am i missing something?) - that's a very sad thing, if it's happening ... and may be due to a lack of things like said ooc patience and goodwill rather than a muddle of information per se. sure, irreconcilable contradictions could be cleaned up (i think there is another thread somewhere on this, including questions as to whom should do it), but in the meantime and where there are reconcilable differences or ambiguities in the lore, i say they're up for creative exploitation ;). just please don't rule out plausible frames of reference for individual characters - some interesting stories are born this way.

if anyone is still interested in Vodùl - and you don't have to be - generally i treat his involvement in the Five Epochs as ooc knowledge; he is not one of the deities available as an option in character creation. but i find it plausible that a Dermorian clan given to remembering old Dermoria might have a residual ancestral faith in their portal-giver. sorry if this glitched the RP in any way - in context the name of Vodùl was used only as a kind of deitific epithet ;) - your character can always ignore it completely or question it - i'm happy with either one. heck, if anyone places a bounty on my character's head just because she says "Vodùl", i'll even run with *that*.  ;D

Candy

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Re: How Close Are We?
« Reply #6 on: July 27, 2012, 09:33:19 am »
Well, I was just giving a recent example with the Vodul thing. It would be rather extreme to put a bounty on your character's head for mentioning a god nobody knows about, but they may think her mad or blasphemous given that nobody's supposed to know about him.
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bloodedIrishman

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Re: How Close Are We?
« Reply #7 on: September 23, 2012, 04:18:59 am »
I make it up as a I go along. That's why I've got Daemon arrows ya'll.

My view is a bit off since I consider a rapping bandit, hip-hopping as he cuts you for your money, to be manage-ably within settings.  ;D

No but I think people generally do well for immersion into settings.