One of the last times I played Planeshift, I read that the cap for Attributes was raised from a nice and simple 100 to an irritating 300 or so (this number could have been changed since I last played).
Why such a large number? First of all, people were already able to farm Ubernauts, and they were actually provided them with a buff? Uncalled for, attributes were fine as it is. If players are going to be so powerful, then there will also be no motivation for them to work together.
Secondly, the cap for Attributes in most RPG's has always been a nice 100, only buffs ever pushing it further. If the developers believe 100 is really not enough, then at least make attributes more powerful and more expensive rather than lazily increasing it by a few hundred. I and other players don't want to travel across the world numerous times searching for trainers, paying untold hundreds of thousands of tria we grinded for, just to max our attributes. Please leave such tedious things for the Korean MMO's.
I don't know what the limit for skills are, but I hope they are all 100, or else there is no balance. Some skills wouls be longer to train than others! And again...the number differentiation just gives me an OCD attack.
And personally, I believe attributes should be increased by performing tasks, rather than paying a trainer (or maybe even both)...but that's a suggestion for another time.
Does anyone else feel the same way?