A few updates,
There were some lingering bugs with this work, most of which has been sorted out now. A few quests have been reported as bugged which I have fixed and will try to get loaded onto Laanx soon. And all the action locations should work again, like the enchanting locations.
I think the quest notes are a big plus. And Erebey, your own personal quest notes can vanish if you reinstall since those are among your own logs I think. I'm assuming these new ones won't be likely to vanish in this way.
The quest notes -ARE SERVER SIDE- so will always and forever be available to you unless a Dev deletes them (very unlikely, in fact I'm not even sure why i mentioned it).
In regard to the glyphs, Chill... the mechanical locks should have been added to the circles from day one but for some reason were not added, but are now, and are not as stringent as the initial IC locks were. And are a mechanical way of letting you know you can't gain 'master rank' in opposing ways.
.. these kind of changes to magic are a serious settings regression... bla bla bla... the current magic system can be considered crippled.
What a funny, exaggerated and RIDICULOUS statement to make... As always MECHANICS do not always match SETTINGS!! This is in NO WAY a settings regression or in any way CRIPPLES the magic system, it is an addition to the mechanics that enforces settings. The short term(?) side effect is that SOME (not many 2 or 3) glyphs will be harder to get.
It would be far more pleasurable and useful to hear you thank the Devs for the massive amounts of their FREE TIME they spend in making this game for everyone... Thank you Ligh, bilbous, Shurrim, Candy, Cirerey, Taya (50% of what you said), Tessra, Lilura, Mariana, Karzela, Zantatous, Zerxzz, Jaycol, Waemaiy and others who have thanked us. The Devs, and I'm speaking personally love when our work is appreciated.
Glyphs do 'appear in nature' but there are IC complexities to these which will become apparent soon, once i get some books written on the subject. But in short they do not appear in a useable form and not every glyph is equal in occurrence, but that doesn't really matter. You want more glyphs quickly then pester GMs to get on and auction some off.
If I changed the settings tomorrow to say there are 1,984,279,914 different glyphs and you need all of them to cast the only possible spell it would probably take as many years for us to make them, if not more. No concern that you can state is one that the small settings department (I say small because there are currently 2 Devs and 3 prospects in settings so it takes A LONG TIME to get stuff done) has not already talked or thought about. There are quests and other pieces being worked on to address the difficulties in getting some glyphs, but they are not at the top of things that I or other settings people are working on in the next month or so.
If you feel so overwhelmingly that the fact that a few glyphs are hard to get is destroying the game for everyone then feel free to join as a settings prospect and help make and improve the game (Taya already is, which is awesome). After I gave up my free time to be a GM I then volunteered my free time to be a settings prospects to help make the game and my contributions meant I was promoted to an associate developer (all this happened at about the same time as Mordaan volunteered his free time). Just us two (2, 1+1, deux etc..) have made huge improvements to quests and how the quests work and the majority of the new quests and other little pieces added in the last year have been down to us two.... So imagine how much more we could do if the dedicated team doubled to four!
So this is a comment to everyone, we already know whats wrong, we are not ignoring it. We are working to improve the game all the time. And I'm sorry to say it, but discussion is cheap, easy and free. Getting stuff done is hard.
So it's not that we don't know about the problems, or that we don't care about the problems. It's that we don't have time to do everything immediately.