Author Topic: Thinking Ahead  (Read 1300 times)

Kuiper7986

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Thinking Ahead
« on: June 05, 2003, 06:15:44 am »
Lets think around November or December (which is about 5 or 6 months from now)...........completely Hypothetical

In 5 or 6 months IF the Beta is released (again completely hypothetical), will the Beta be open and free to everyone or will you need to register and qualify to be in the Beta Testing, how long will it be and how many people would be in the beta?

See the thing is \"The Beta Phase,\" is like saying, \"Okay guys this is the last stop because once we keep going, there\'s no turning back now.\"

If Beta was open to everyone:
If the Beta was open to everyone this would be great, then everyone could enjoy but thing is \"The Beta,\" is needed to solve bugs not to just 100% playing, so what\'s the point of a beta allowing everyone, if no one is going to try to find small bugs? Not as much could be done if everyone do was play all day and not submitting problems.

If the Beta was not open to everyone:
If the Beta was not open to everyone this would  honestly make people not feel as good, cause I mean I would like to play the game and help submit bugs. This though in mind could help Planeshift Developers find people who have contributed before and wish to seek those certain individuals who can help make this project more of a success.

How Long would Beta be:
I say about 1 to 2 months for peer testing.

How many players would be in the beta:
I think there should be at least 2000 testers (if the beta was not open to everyone). If it was open to everyone then it wouldn\'t matter.

These are no doubt in my mind tough questions, but the time will eventually come, and when the beta testing comes, it means the game is bound to be released soon, which means there won\'t be anytime for stalling, by now the project would either be a go or delayed. Seriously I think these are important topics that should be discussed. Please take this thread seriously.


« Last Edit: June 05, 2003, 06:20:14 am by Kuiper7986 »
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Vengeance

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« Reply #1 on: June 05, 2003, 06:36:39 am »
We haven\'t discussed it, but I\'m sure the next beta, and all future ones, will be completely open like MB.

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acraig

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« Reply #2 on: June 05, 2003, 07:54:56 am »
Yes, I don\'t imagine us doing closed stuff like that.  I think it might be nice to have \'official\' testers.  What would happen is that everybody would try the version and report bugs.  These \'offical\' testers could then validate this bugs and say it\'s either a \"good bug\", a known bug,  or not a bug at all.

That way we can get a much better idea of the bugs and it would make it easier for us then trying to track down elusive bugs.
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paxx

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« Reply #3 on: June 05, 2003, 07:45:32 pm »
The concept of beta is a while off?but speaking hypothetically.

The difference between beta and other tests will be almost purely technical as most game play issues would be considered done. The big problem is what at this point we might need some type of sand box area?to be fair I would say that there would be 2 or more servers and each takes a bit of the burden?.one month is one server?once issues are fixed new version is sent to the other servers?and then a different server becomes the test area. The problem with playing in the test area is your characters and many issues are liable to have problems?not being able to play in a stable environment.

I am not sure the best strategy for this because at that point we are largely in uncharted territory?we will not be going commercial so how can we hope to have a large crowd to test on.

There are a lot of theories and possible ways. For example we might have it where the ?test area gives better exp? or something, and that after you report a certain number of good bugs we would be willing to transfer your character to the server of your choosing or some just reward. The problem with this is we would never be able to solve exp type problems with this?or we can have many clone accounts where people can log in and play a random character (the more points ) on their account the higher end their character on the test?problem with this is people will use it to see content for their non-test characters, and have no investment in their own characters?all in all a we have some really hard choices, but will have to have some incentive to have people play on servers that are the test beds for the rest of the game.
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Bonez

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« Reply #4 on: June 06, 2003, 01:03:19 am »
yes i would really hate it if i couldnt play because i just happened to be the 2001 person to sign up... it has to be open like as they said MB was open
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Andvari

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well
« Reply #5 on: June 07, 2003, 10:22:20 pm »
A good incentive to play on test would be faster skill gain and no transference but no wipes as well.

Skizzik

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« Reply #6 on: June 07, 2003, 11:27:06 pm »
Why not just have the beta\'s open so people CAN report bugs if they want to, but they aren\'t forced into the role of beta-tester (just like it is atm)?  ?(

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Solaire

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« Reply #7 on: June 08, 2003, 08:03:19 am »
We are now pre-alpha am i right ? And after pre-alpha comes alpha, and only than beta ? Is this true ? (i honestly duno so correct me if I\'m wrong) So isn\'t it going to take a very long time before we get to beta ? I think i read somewhere that next release (crystal blue) would be somewhere betwen 6 and 12 months from now...

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paxx

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« Reply #8 on: June 08, 2003, 01:09:47 pm »
Ok to get a point of reference on what is a beta test and when we might be in beta... you need to understand what testing a program usually entails. There are traditionally two major steps in testing.  
1.Alpha, this is where all the major parts of the program are in and functioning but there is still a lot of programing and finalizing going on, but the program is functional.
2.Beta, this is when all the features are put in to the program and your major goal is to root out bugs.
 
In most games or any programming type thing, alpha is done ?in house? as is the first beta, later you may offer the beta to a select group of screened people so they may try it out and give you feedback as to the user interface and color schemes, and any bugs they may find. And usually lastly you have open beta where you let the masses and the brave  (or stupid) try it out on their own and give their findings, though in this there is usually such a mass of feedback and much of it already known that it is more often the computer version of a Screening in movies or a taste test for food, or a focus group for commercials and adds... as well many other lovely things, like level 3 testing of medication. Most often not many changes will occur at open beta.  
 
In our little project :-P, we will be doing open testing throughout. We are prealpha because all we have is a lot of networking done, and some 3D work.  
 
All in all we are not even at the 50% done area, more like the 10% done.
 
What still needs to be done, you might ask... well if we where baking a cake, we have a mud stove built and we have flour, sugar and we have the recipe to make sweet bread. What we need to do, is a lot of pipes and metal to make a metal stove, to do a lot of trial and error to figure what goes into a cake, and to formulate the recipe for it. Then bake it. And once we are there we will be about in alpha. Then we will make an electric conveyor belt oven, and figure how to formulate instant mix of the cake, and we will have to learn a whole lot about frosting to make the cake not only taste ok, but taste great look great and be easy to reproduce by us.  
 
Luckily this team is surprisingly good at what they do . And we are not building the  oven on our own there are many other people focused on that, but in many ways we need to modify it to our needs. The frosting side... well we are a little behind there. But once we are done with our conveyor belt cake maker thing, we are not done... content will be added to the game hopefully for much longer then it took to make the game originally.  
 
As far as my production test area concept lies, faster progression, no swipes may seem like sufficent, but it is not for our needs, I have watched what other games have gone through. And we have to face the facts...in a test are there will be times where you have to A, restart, or B take a step back (two weeks of progression loss) and I have not seen any game in production have enough people playing their tests servers.
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