the way I see it, most of the people I\'ve met who act innappropriately don\'t take that much to start acting right, on the server I play on AC, we\'ve had plenty of kill thieves, my allegiance deals with these quite effectivly, everyone gets their highest lvl characters, and chases every monster the kill thief is hunting, till he gets the idea that it\'s not that fun when someone else does it to you...
on DAoC, we had a higher lvl character training the monsters out of nisse\'s lair out into the front of the dungeon and leaving, where they would wreak havok amongst the lower lvl characters... he did this eight or nine times, until the devs repositioned nisse (the loch ness monster) outside of the dungeon... (with a message to have a nice day)
lets just say, we never heard from that guy, or even saw anyone train monsters in that dungeon again...
people begin to realise that when there are serious repurrcusions for their actions, that it\'s just not a good idea to act like a jerk, I think that a communications ban would cause a lot of people to act right without neccessarily banning them from the game entirely, and such a ban wouldn\'t neccessarily have to be permanent, just long enough to give them a clue. say five game hours, which, depending on the player, could be the big part of a day, to several weeks, depending on the amount of time they put into the game