And Haraun wound certainly have had more victories if he had been able to stay longer.
Yes, true, and the situation was similar with Firke, who first struggled with configuring his key bindings, which delayed his first round quite a bit. It is not that important who has won how many rounds, all that matters for me is that everyone was enjoying the games, so thanks for your feedback.
Gonger: I first planned to state a clear health limit like 50 hit points, but then again, I preferred the term "fully depleted" because exact limits are really hard to enforce. I can see relative health, but for a character with far more than 2000 hp it is fairly hard to tell whether 50 or 100 hp are left. Therefore and because of passive health regeneration, I stated that "very few hits - typically the first - will end the duel". That's what i wrote some ten hours before the event, and was written on the poster in game, too.
I am open for your suggestions. The main problem I see right now is to avoid delays or false starts at the beginning of each round. Sometimes players started fighting before i gave the sign, sometimes they were waiting for me because i was not sure whether they were ready.
EDIT:
Kiaerulf just made two good points in the gossip chat. First, failing research works without glyphs (null combo). Second it makes sense to enforce minimal health by defeating both fighters before a round begins. This takes a bit of time but ensure the starting health is always fair. We discussed about using magic for this, but now I think a bow will be perfect (no effects, long range). This can be done by a trusted assistant to speed things up - worst case, i can do that too.