Author Topic: New NPC system  (Read 6535 times)

Eonwind

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 815
    • View Profile
Re: New NPC system
« Reply #15 on: June 07, 2013, 04:45:48 pm »
Or take a someone with you to scout and defend. Might be a good idea for a guild.

 :thumbup:

Sen

  • Hydlaa Notable
  • *
  • Posts: 746
    • View Profile
Re: New NPC system
« Reply #16 on: June 08, 2013, 08:02:20 am »
Or take a someone with you to scout and defend. Might be a good idea for a guild.

I like that idea very much. However, imho it won't be even possible to make this a realiable service with the rather few players ps has.
.....also a saddle that won't pinch the tail. One day!

jowifi

  • Traveller
  • *
  • Posts: 30
    • View Profile
Re: New NPC system
« Reply #17 on: August 05, 2013, 07:25:41 pm »
I haven't played in a while, but I have to say I think the new NPC system needs some more adjustment to allow weaker characters to have any chance.  It's almost impossible for me to get from Hydlaa to Levrus due to the swarm of forest arangma.  I think I got stuck in 4-5 webs on one trip, and between the constant hits and the poison drain.  it's just not survivable. 

Eonwind

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 815
    • View Profile
Re: New NPC system
« Reply #18 on: August 05, 2013, 09:32:43 pm »
I haven't played in a while, but I have to say I think the new NPC system needs some more adjustment to allow weaker characters to have any chance.  It's almost impossible for me to get from Hydlaa to Levrus due to the swarm of forest arangma.  I think I got stuck in 4-5 webs on one trip, and between the constant hits and the poison drain.  it's just not survivable. 

You are right the forest arangmas near hydlaa are too aggressive, I will make them less aggressive.

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: New NPC system
« Reply #19 on: August 05, 2013, 09:50:36 pm »
:o Webs?

I don't remember any while transporting the barrels. Must be very new.

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Eonwind

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 815
    • View Profile
Re: New NPC system
« Reply #20 on: August 05, 2013, 10:32:33 pm »
:o Webs?

I don't remember any while transporting the barrels. Must be very new.

There has been a server (and DB) update this morning LigH

jowifi

  • Traveller
  • *
  • Posts: 30
    • View Profile
Re: New NPC system
« Reply #21 on: August 07, 2013, 05:19:40 pm »
I've made several trips through that section and it is much more pleasant.  I've only been caught in a few webs and they don't last as long.  As long as you don't stir them up, they seem to let you pass.

Side note:  the arangma were able to shoot their webs into Levrus' shop, including the basement and 2nd floor.

BoevenF

  • Hydlaa Notable
  • *
  • Posts: 543
  • Amdeneir citizen, mostly travelling
    • View Profile
    • The Doømed Ones SVG
Re: New NPC system
« Reply #22 on: August 08, 2013, 11:44:26 am »
half an hour to spare, I tried with a new char, no significant stats. I've been battered badly just trying to pass.
It ended more or less like this:
http://psps.psde.de/images/doomed5.png

Next time I'll call my friendly spiderklyr

Roled

  • Hydlaa Notable
  • *
  • Posts: 818
    • View Profile
Re: New NPC system
« Reply #23 on: August 10, 2013, 01:05:51 am »
half an hour to spare, I tried with a new char, no significant stats. I've been battered badly just trying to pass.
It ended more or less like this:
http://psps.psde.de/images/doomed5.png

Next time I'll call my friendly spiderklyr

 Boeven you are hysterical!
"RR is a PieSexual" ~ Monala

BoevenF

  • Hydlaa Notable
  • *
  • Posts: 543
  • Amdeneir citizen, mostly travelling
    • View Profile
    • The Doømed Ones SVG
Re: New NPC system
« Reply #24 on: August 10, 2013, 08:54:01 am »
I prefer "reporting the facts with joyous exaggeration"

jowifi

  • Traveller
  • *
  • Posts: 30
    • View Profile
Re: New NPC system
« Reply #25 on: August 31, 2013, 04:13:07 pm »
The arangma in the dungeon can still be a bit aggressive.  Sometimes I get through with no problems, but other times they attack without provocation.  The one near Zak has given me several problems.  I'm guessing that if you get within some distance, it triggers a response, but  in the dungeons, there isn't really any room to go around.  I don't mind the webs, but when they web you, attack you, and poison you,  it's no fun. 

I've had similar problems in the sewers, but usually there's enough room to go around them.

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: New NPC system
« Reply #26 on: August 31, 2013, 05:31:46 pm »
In such cases, your character may have a mighty tool ... a mouth to ask for reinforcements. Remember, it is a multi-player game, where roleplayed interaction between characters is not only suggested or recommended, but possibly even necessary now with these changes.

I can really recommend asking Kaerli when she is in town, she loves cuddling Ulbernauts, so flattening annoying spiders will be no issue for her.

This was not meant sarcastically. Players of characters with superhuman skill levels really need some serious appreciation, they want to enjoy playing too, therefore they need to be needed.

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

jowifi

  • Traveller
  • *
  • Posts: 30
    • View Profile
Re: New NPC system
« Reply #27 on: September 01, 2013, 08:15:06 pm »
It would be one thing if all I needed was an escort down to see Zak and back out.  But if I'm going mining for gems, I wouldn't want to waste someone's time.  I suppose something could be worked out.

On a related note, some of the Rogues in Ojaveda may need to be checked.  On a couple occasions, I've had one attack through the side of Bjorid's ultic while I'm talking to him on his hammock.  The rogue doesn't come through the ultic, but his attacks do.  I've also been attacked when I go to talk to Kisatol. Someone else told me they were attacked while cooking. 

Kaerli_Stronwylle

  • Hydlaa Resident
  • *
  • Posts: 121
    • View Profile
Re: New NPC system
« Reply #28 on: September 01, 2013, 09:15:10 pm »
It would be one thing if all I needed was an escort down to see Zak and back out.  But if I'm going mining for gems, I wouldn't want to waste someone's time.  I suppose something could be worked out.

On a related note, some of the Rogues in Ojaveda may need to be checked.  On a couple occasions, I've had one attack through the side of Bjorid's ultic while I'm talking to him on his hammock.  The rogue doesn't come through the ultic, but his attacks do.  I've also been attacked when I go to talk to Kisatol. Someone else told me they were attacked while cooking.
The server doesn't exactly have the resources to run around doing collision detection on everyone's attacks.  Don't whine about it, take advantage of it ;)

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: New NPC system
« Reply #29 on: September 01, 2013, 09:42:18 pm »
You may not waste someone's time if you can find someone who shares your needs. There are even guilds with newcomer support projects who are indeed interested in supporting not only the game mechanics related activities, but also the interaction between players. So, chances are available.
__

A Massive Multiplayer Roleplaying game has different priorities than a First Person Shooter. Combat is not the most important feature of PlaneShift, only one of many ways to interact with the world.

Gag Harmond
Knight and Ambassador
The Royal House of Purrty