Summary for the tl;dr people
- East Hydlaa is the loading dock for caravans, an IC mercantile spot
- Mechanics only affect certain aspects absolutely, there is always a work around.
- People have been waiting for the community to rebound on it's own for years, it still isn't a working solution. Time to take action.
- As long as the playerbase puts in only the bare minimum effort it will always get the bare minimum return for it. There will always be a new reason "not to do" and no net change.
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(whoo boy... here we go.)
Actually Taya, I believe your opinion matches the majority, but here is why I disagree with these things. Side note, I hate using gossip as well, but we don't have the playerbase for casual encounters.
One, that area is the loading dock for the merchants coming into the city... There should be people and goods flowing through the area, but it's like the Death Realm right now. The game has very limited man power so waiting for the devs "finish" the area, so it more matches the settings is not helpful. However, there is every IC reason to do mercantile things there.
Also, if no one transacts business there because there is no transacting business there, then it is still a self perpetuating problem. Remember that this game started with just the plaza and crystal hunting, and yet somehow it grew beyond that into the game we have now. Also, people like Kada-el took initiative and eventually it lead to broadening out. If I recall, Kada-El's started as a forum tavern but you can now visit it in game. Sometimes you have to step off the edge first.
Two, mechanics are only a part. You can trade via the window, you can RP a trade that never actually happens, you can put stuff on the ground and let people take things themselves... This is what I mean by don't let the mechanics dictate the RP. The trade window is an aspect not the sum total. Capacity and weight are an imitation of what should be intuitive limitations but often have little practical value due to the fact that you can train to carry at least 300 kilos no matter what race you are which means you will have to impose your own logical IC limits anyway. The items you can trade are endless since you can grab a book and write it up as a placeholder for a new item, and you can technically stand in the middle of the bronze doors and do business since there are no mechanics limitations on where you can sell (some games have that). Imagination is more stifling than any physical place in the game but at the same time it can also produce way more content at a faster clip than the people working on the game can.
Three , people have been RPing in front of Harns for as long as I can remember. But if you'll notice, people are still not broadening out their RP nor is the playerbase growing. As the Planeshift awards project proved, people don't even really know the other characters they are inhabiting the game alongside. Waiting for RP to just pick up/manifest or for the playerbase to just pick up has long been proven not to work. In the past that was just a theory, now it is a game that can't even peak 100 players after a major new release. It's time for the playerbase to take a more active role in building itself up and widening out.
Waiting for the problem to casually fix itself or simply not doing anything different has often been advocated, but I've always seen the best results when people put in solid effort to affect the change. And I don't mean just being the change you want to see. When I threw the Ball, player count hovered around 70 online at a time for three days straight, same with Dev/GM events such as the alchemy events and book fairs, same with other player run events. When I ran the Stonehead, I had people coming out of their way to show up, even newbies, and to be fair, Gug was one of the most desolate places until Amdeneir came through and took top spot.
The common denominator to attracting people was giving them something to do. Most players are not going to hang around for amny length of time if all they can do is grind, idle, and occasionally RP, especially the new ones. There is nothing unique to PS about that, but providing new and regular RP experiences is something that is very unique and engaging. The problem is that it takes effort, and no amount of waiting is going to change that.
If the playerbase puts in only the bare minimum effort of to building itself up then it will always get the bare minimum return for it as well.That being said, there is nothing wrong with Harns, in of itself, but I don't see people setting up more merchant stands or trading posts around it either. In fact the RP there is really pretty hit or miss. Until players stop waiting for the next person to initiate change, there won't be any growth. The community as a whole is already stagnant, so what is needed is a kick start. Its not a matter of preventing further decline, it's bottomed out, now it is a matter of rebuilding.
I know it is inconvenient, but for what it is worth so is making a game that you aren't getting money for, so is taking time from real life to host an event so that others can have fun in game, so is learning to RP when you've never done it before... but look what eventually came from people inconveniencing themselves and doing those things. However,
that doesn't mean that you have to do it all the time, just periodically make a conscious effort to go out of your way. You don't blaze new trails by always following the same maps everyone has used.