Author Topic: Bring back the Tria  (Read 5854 times)

Taya

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Re: Bring back the Tria
« Reply #15 on: March 21, 2013, 07:59:52 pm »
Personally, I really like that tria is not a huge worry in this game. Worrying over it is one less element to distract from RP which is far more enjoyable. The only time tria is a worry is when you start out playing, but then it's relatively common to get help from established players because again, tria is no worry to them, and being helped like that feels good and being made to feel good and seeing players willing to help out when you start makes you more likely to stay.

That's not to say that I don't feel there are imbalances that should be addressed in time, but I don't think making tria harder to get and adding potential for what could become a huge element of frustration is good either.

I really don't think PS should adopt the same sort of mentality as a lot of other games when it comes to this, but that's just my thought.




LigH

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Re: Bring back the Tria
« Reply #16 on: March 21, 2013, 08:35:49 pm »
Especially newcomers get easily "sponsored". When a certain redhaired Ylian girl appeared in Hydlaa, one person offered her some free leather armor, freshly looted ... another crafter overheard that and immediately overtrumped this offer with a set of selfmade armor. ;D

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Illysia

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Re: Bring back the Tria
« Reply #17 on: March 21, 2013, 08:43:52 pm »
Like I said earlier, the well needs to be less essential than training and gathering. Training caps increased, became a tria sink, and this just pushed people to spend more time making money to afford it which later means that skills and mobs had to produce more money so that the player can spend more time actually playing the game. That really made the overall problem worse in the long run.


However, I really like tman's idea of a sleep and being fed providing buffs but ignoring them isn't life threatening. stuff like that which introduces a new angle but can be ignored sounds much better. Not to mention it would give more use to items like beds and cooks.



After thought:

Oh, I also remembered. This function is kinda useless since it doesn't accrue interest but I've always used it to keep tria from burning a hole in my pocket. If you use [/bank personal] when you have a storage NPC selected, you can bring up a window for storing tria as well. I tend to put the excess there.
« Last Edit: March 22, 2013, 05:41:37 am by Illysia »

LigH

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Re: Bring back the Tria
« Reply #18 on: March 24, 2013, 04:39:30 pm »
Another possible tria sink:

A Pterosaur station in the Eagle fortress.

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Taya

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Re: Bring back the Tria
« Reply #19 on: March 24, 2013, 05:43:47 pm »
Another possible tria sink:

A Pterosaur station in the Eagle fortress.

Please please please please please this.

Rigwyn

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Re: Bring back the Tria
« Reply #20 on: March 24, 2013, 09:19:50 pm »
If you want a sink, raise the cost of all merchandise and increase the payout for all jobs and loot on a regular basis. Do this enough and the 30million tria that your inactive players are hoarding will be barely enough to buy a beer. To get around the problem of astronomical prices, you just phase out the lower denominations of currency and stamp new denominations - ie. Square=2500t, Trapezoid=10,000t, Star=50,000t , Bling=100,000t, Blingbling=1,000,000t



tman

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Re: Bring back the Tria
« Reply #21 on: March 24, 2013, 11:32:44 pm »
This seems like the exact opposite of what the OP suggests.  From what I can tell Zayla's post was about trying to put a stop to the inflation that makes current money denominations worthless.  Plus it wouldn't stop people from storing money in the form of items and just selling them later at the inflated price.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Rigwyn

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Re: Bring back the Tria
« Reply #22 on: March 25, 2013, 12:11:27 am »
Well, that's the thing about inflation, physical goods keep their value while money looses it. A chunk of gold is with a chunk of gold - regardless of what that translates to in tria. Yes, you can hold goods and sell them back later at inflated prices, but guess what? The prices aren't really inflated, money has simply lost its value.  Replace the current coinage and you're back to paying a few physical coins for a drink :)

Seriously though, how many real life millionaires/billionaires do you think go around overpaying for things just because they can? I've worked for many millionaires and have found that most of them would do just the opposite. In fact, someone who is not wealthy or who has suddenly come into money( ie celebs, Mc hammer) is more likely to toss it around like its cursed. ( and eventually go broke).  It's this poor man's mentality that keeps the poor where they are.








tman

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Re: Bring back the Tria
« Reply #23 on: March 25, 2013, 06:17:10 am »
The prices aren't really inflated, money has simply lost its value.

This is exactly what "inflated prices" means.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Rigwyn

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Re: Bring back the Tria
« Reply #24 on: March 25, 2013, 06:19:08 am »
True, I worded that very badly. They're inflated, because the currency is worth less than previously.

LigH

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Re: Bring back the Tria
« Reply #25 on: March 25, 2013, 09:15:02 am »
To get around the problem of astronomical prices, you just phase out the lower denominations of currency and stamp new denominations - ie. Square=2500t, Trapezoid=10,000t, Star=50,000t , Bling=100,000t, Blingbling=1,000,000t

That reminds me of galactic currencies for hitchhikers:

Quote
... and the Triganic Pu has its own very special problems. Its exchange rate of eight Ningis to one Pu is simple enough, but since a Ningi is a triangular rubber coin six thousand eight hundred miles along each side, no one has ever collected enough to own one Pu. Ningis are not negotiable currency, because the Galactibanks refuse to deal in fiddling small change.

Funny side note: The german translation is overly specific; its autor possibly misunderstood this sentence so that "no one has ever collected enough Ningis to own one Pu"; but I believe instead that Douglas Adams meant "no one has ever collected enough rubber to own one Pu".
« Last Edit: March 25, 2013, 09:21:53 am by LigH »

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Eonwind

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Re: Bring back the Tria
« Reply #26 on: March 25, 2013, 07:30:29 pm »
I both know you what you mean and fully agree but I think training is really the core of the problem. Until training gets scaled back, I don't think scaling back anywhere else will work. Maybe if a dev who knows what it would take to redo prices for training could comment, it would give a better idea of what could be done to scale back the inflation.

Most of the PS rules formulas are relative regarding the base price, basically it means that scaling all the prices by a factor of 10 won't unbalance the formula's factor. Regarding trainig a constant should probably be scaled to mantain the proportion.
A problem could be prices lower than 10 which cannot go below 1 tria, those could become unbalance if compared to other prices.

I can see the point of Zalya, it seems to me a task like that requires a lot of effort with not so many benefit, but it's only my personal point of view.

Regarding inflation and tria sink an option could be to ask for a "fee" to mantain the guildhouses acquired, but I'm not sure if that will be well received by many. (no need to say for RP-awarded GH will required to mantain RP not the trias).

Roled

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Re: Bring back the Tria
« Reply #27 on: March 26, 2013, 12:32:37 am »
This is my idiosyncratic, personal, five year view of tria... just one elf's opinion.  :innocent:

Early days: Roled was broke, down and out.  :( All his tria went for training step by step, inch by inch, in strength, endurance, intelligence, and rudimentary sword.  One time Roled invited three lovely ladies to lunch at Kada Els  :-* and didn't have the tria to buy even a beer for all three. So he left then and went running around delivering lunches to guards, like 4 times, each time running back into Kada Els with some excuse that Allelia was busy, or Jomed burned the pie, or something  :-[ .  Finally one of the women figured out I was broke (thaks Monala) and bought the table the round of beer.  Except not RR 'cause he was running around.  So after all that, RR had no drink, and maybe 50 tria to show for it.  From this and other experiences of poverty, RR made his first real IG friends and  RR's character, his ethics, his character backstory, and his view of the world deepened.. in other words, one of the first times RR ever role played.  \\o//

Middle years 2 to 3.5 ish .  RR found benefactors, or they found him (thanks Barike, thanks Dragonis).  He joined a Guild, and was supported in training and had new clothes.  He became friends, by association with his Guild leaders, with others who taught him alot. He got better at quests, better at running, (no mounts in game then) and only had to stop onece or twice on the hill up to the BD. Guild house auction were few and far between, so hardly anyone had a 'house'.  The first guild house he had friends in was the DoX.  Questing brought tria, tria brought slow slow slow advancement.  Then a GM event with storytelling at Kada Els', RR told a story (part of an ongoing rped plot line, thanks Xaava, thanks Dragonis, thanks Barike) and Jayose awarded him 6,000 pp (yes!!!) and 20K tria (yes!!!) afterward for participating.  OOC I still don't know what GM impersonated Jayose  :love: but RR suddenly could train up his stats to max, and with that hunting became possible. Result: deeper rps, deeper friendships IG and more character depth of backstory as RR's generousity was kindled...

Now: year 4 -5 IG: RR hunts for tria and loot, and sells much of it.  He is generous sometimes to a fault (especially with unsuspecting newer players who rp with him) giving away lots of tria and loot.  He overpays crafters deliberately since he admires their perseverance  :-X.  He buys presents for people  ;).  He always brings a lot of food to events, weddings, and parties.  He seldom carries a lot of tria on him, (robbers beware :devil: ) and as you know, his magick skills  :sorcerer: are where he spends his dough.  In other words, ig, even with inflation, he can now keep up with the Joneses. 

I don't have an opinion of the absolute, comparative, or inflationary value of tria ig- but my opinion of having tria be perceived both as valuable AND as attainable with hard work, good luck, and the generosity of others, has been critical to RR's character  ::| development.  So its all relative, and its relatively important... methinks.  X-/
"RR is a PieSexual" ~ Monala

LigH

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Re: Bring back the Tria
« Reply #28 on: April 02, 2013, 08:12:58 pm »
* LigH blames this thread for a now reduced loot rate.

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tman

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Re: Bring back the Tria
« Reply #29 on: April 03, 2013, 01:29:09 am »
Wait really? Did they at least reduce prices to compensate?
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.