Hi Everyone,
I wanted to write down some ideas talked about at the developer meeting today (mine, guild mates, and players) to add negatives/cons to Heavy Armor. Hopefully it will stimulate more ideas so that it may be possible to allow HA to be crafted in the future. From what I understand from the dev meeting, the reason heavy armor is currently not craftable is because it is too powerful. It would make max characters running around unstoppable. I will list the ideas for cons below to keep this from happening. I believe all of them need to be imposed on MA and HA for balance purposes.
1. Magic Debuff: Reduction of effectiveness. 75% HA (Heavy Armor), 50% MA (Medium Armor), 0% LA (Light Armor).
This would make it so magic users would be encouraged to use LA (since magic is already way too powerful). Since magic requires concentration, it makes sense that MA and HA would distract them because of the weight and it might absorb some of the magic. The magic debuff would also encourage more group battles because you would need a mage to heal, buff and cast offensive magic in the back while having a HA/MA user go toe to toe with the beast. In addition, LA users, and partially MA users need to have more damage done to them by beasts since it doesn't provide as much protection.
2. Stamina Drain: MA and HA should have greater stamina drain. Maybe 2 times for MA and 3-4 times for HA.
This would make it so potions and spells for recovering stamina would be more important as well as balancing HA and MA.
3. Keep Agility Penalty: As said, no description.
4. Switching Armor Ban: A ban to switching armor in combat. This would discourage players from switching armor quickly to heal with spells. Or make it so for a time period the person switching armor will be defenseless.