Poll

What power/capability level do you prefer in the characters you RP with?

Very Low -- peasant, townsperson (i.e. no combat abilities, no trade to speak of other than manual labor)
0 (0%)
Low -- townsperson (can fight vermin and basic rogues, has a basic trade)
3 (17.6%)
Medium -- fighter or journeyman craftsperson (can take on Arena gladiators and likely stronger beasts with the aid of at least some magic and chain or plate armor, and/or knows a trade well)
10 (58.8%)
High -- advanced warrior/battlemage or master crafter (can take on most monsters with the aid of magic, and kill vermin, rogues, etal with his or her bare hands, has trained/ground stats, is Adept in a Way, and/or has mastered one or more professions)
2 (11.8%)
Very High -- master warrior/battlemage (can take on any monster they come across, maxed or near-maxed stats, Adept in multiple Ways and/or Master of a Way)
0 (0%)
Extreme -- ubermensch (can take on anything they come across, and fight strong monsters such as Ulbers barehanded, maxed or near-maxed stats, full Shadowcaster or High Master in a Way, and probably knows at least one craft/profession well too)
2 (11.8%)

Total Members Voted: 15

Author Topic: RP and power/strength/capability 'level' of participating characters  (Read 7402 times)

novacadian

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #15 on: July 10, 2013, 01:53:45 am »
My main falls into medium at least, if not somewhat on the high end. There have been moments of grinding in the character's early development yet she is slowly getting stronger through activities that appear, to me at least, to be ic. If some of one's activity in the game is using the mechanics it's bound ta happen. :)

- Nova

[edit : typo]

Candy

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #16 on: July 12, 2013, 07:56:33 am »
I also abstain.

First off, the poll is unfair in that we can only pick one option. I prefer anything from very low to high as long as it's well-played. After all, the mechanics don't quite match what the setting says; even the weakest of 'Nauts are supposed to be something of a 'boss' mob. It's unrealistic to have a character that can just take on an Ulber with just their blade - even with magic it's questionable; a mage would probably be too old for that nonsense by the time he mastered his Way. Even a master warrior/battlemage as mentioned in 'very high' would probably just fall under the higher end of the 'high' category.
Role Play Preferences
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[1: gossip] Glaciusor: There's now a guy in skimpy armor having war flashbacks about daemons. Have fun Hydlaa

Rigwyn

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #17 on: July 12, 2013, 08:01:22 am »
a mage would probably be too old for that nonsense by the time he mastered his Way.








Eonwind

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #18 on: July 12, 2013, 01:13:56 pm »
After all, the mechanics don't quite match what the setting says; even the weakest of 'Nauts are supposed to be something of a 'boss' mob. It's unrealistic to have a character that can just take on an Ulber with just their blade

No it is not unrealistic, if we wanted to go that way we would have achieved it by setting NPCs stats to something unachievable by players.

MishkaL1138

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #19 on: July 13, 2013, 10:43:15 pm »
Her feline shape blended among the tall, dry grass. Her tail rested on the ground, quiet, as she fiddled with a long, slender blade. Ulbernaut furs were rather appreciated, and she knew she could make a living out of it. Standing upwind, she waited for one of those big beasts to approach her, even though she wasn't alone: a few yards away, a companion waited, flexing his legs' muscles to get ready and jump on the beast's back to distract it.

As soon as the big pile of fur and bones got close enough, the male darted off at the highest speed he could, reaching out with his claws to cling onto the beast's chest, knowing he wouldn't get hit easily there. The female, limber and lighter, quickly jumped up the ulbernaut's back, looking for the base of its skull and sinking the slender blade deep into its spinal cord, to which the beast responded with a sudden spasm and some quiet growl. The male made sure to skitter away before the weight of the beast crushed him against the ground, observing how the female used her weight to guide the ulbernaut forward.

And these two are plain Enkidukai hunters. You're telling me they can't kill an ulber?

"It's all fun and games until someone stabs someone else in the eye."

novacadian

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #20 on: July 13, 2013, 11:35:49 pm »
Venorel looses one last bolt into the magnificent ball of fur. There is a gurgling from the great beasts throat. It flounders in the tree branches it is passing beneath and then falls with a thud which shakes the ground below Venorel's feet. She draws her Knife of the Hammer and approaches the felled beast.

novacadian

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #21 on: July 13, 2013, 11:38:28 pm »
Opps mistaken double post. My bad.

Mariana Xiechai

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #22 on: July 13, 2013, 11:48:30 pm »
Nooooot voting. I don't know how many people play video games outside of planeshift, but here is a nerdy metaphor. There is a difference between a "Survival" game and a "Shoot em up" game. I feel that a lot of people are too hyped up from the ability to take out twenty-to-one baddies and then leap into the planeshift world thinking that they're going to be some incredible version of that dude from Uncharted.

No. Wrong way of thinking. Instead, think of it as survival. The most recent comparison I can think of is Last of Us, though there are doubtlessly far better. It ain't always the best idea to run at an enemy or group of enemies fighting. Sometimes it's better to hide. Sometimes it's better to dodge or avoid. Sometimes it's better to be smart about something! Sneak up behind, as it were.

Obviously there are numerous flaws in implementing what's strictly a mechanical one on one with dealing with other players. For instance, you don't get to decide alone if the person you're trying to trick gets to hear you or not. And indeed, I've encountered few people willing to actually let something like that happen, even if it's plausible in certain situations. A lot of it ties back to folks who are unwilling to get hurt and die. But when you think about it, role playing the recovery of such an event and heck, even forming a mob of your buddies to get back at the person is just as fun (moreso for me) than "winning" in some all out fight.

I also think this pole is far too one-dimensional. Fighters have strengths and weaknesses. When your character becomes nigh on unbeatable and cannot be overwhelmed no matter what technique is used, it's an issue, and less people are going to want to engage it. Less people are going to want to Role Play with you. And thus, you aren't satisfied either.

That said, there is no real formula for role playing fights. I've had some awesome ones and I've had some terrible ones. It's a tough thing to master [cough impossible cough], and you'll find no matter what that more often than not, if you're trying to teach someone something, you're going to have to give more than take in the veritable in character battle. More often than not, I die, but I don't see that as a loss. It can be taken to a whole other level after that.

I never role played with Sarras much, but I did observe that even though her character had very high stats, it certainly wasn't nigh on unbeatable. It even made "human" mistakes, if you will, that weren't necessarily extraordinary but believable in a fight. Teshia is probably the best at this. Not only did she screw up, let her character get wounded or killed, she even adopted a casual posture or air when she knew the bad guy was being mobbed to death by ten+ "heros" all casting fists of volcano at his/her face simultaneously.

Going back to what I said before, it is vital to give your character exploitable weaknesses. That does not, of course, mean that your character needs to be weak. Finding the middle ground between being glaringly obvious about them and so subtle they may as well not exist can be hard as well (I tend to fall towards the former admittedly) can be tough, but I also find it fun to plan out the inconsistency in a fighting technique. I think racial weaknesses should also be taken more advantage of: Klyros having hollow bones, nolthrir sensitivity to red way, stabbing a ynnwn with a silver dagger. Think about it, how much more fun would it be to burn the shape of some ornament into some looming red dude's cheek than typing /me casts HOLY EPIC BOLT OF DESTROY ALL EVULZ 100 times?

Cooperation is really key in a fight. As in reality, you win some, and you lose some. One simply needs to be more open minded about how the fight goes down.

tl;dr: Be creative when you fight, make strengths and weaknesses for characters, and sometimes, spreading insidious mob-forming gossip is more fun than an all out brawl.

My favorite statement about fight-style role play was made by Aramara: "It doesn't matter if I win. If the other players participating did not enjoy themselves, then I have lost."
« Last Edit: July 14, 2013, 12:11:57 am by Mariana Xiechai »

Rigwyn

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #23 on: July 14, 2013, 07:06:09 am »
I think some folks get the idea that their character should be able to take on 5 or 10 other characters like
this guy in white. That works in stories when the author is seeking to make some sort of glorious character
to center his story around but sadly, that only leads to squabbles and fights in RP.

In writing, we would call these guys in black "two dimensional characters"  ( like carboard cut-outs) if we
considered them to be characters at all. Hell, in this scene, they are nothing more than punching bags for
the glorification of the protagonist. (guy in white) This doesn't work that easily in multi-player RP where each
character actually matters.


Above, Shao Lin Kung Fu Master Xi Mai Peng
demolishes a small crowd of emaciated insurance
salesmen. Too bad they didn't know how to fight. :)

« Last Edit: July 14, 2013, 07:08:54 am by Rigwyn »

MishkaL1138

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #24 on: July 14, 2013, 04:48:01 pm »
I think some folks get the idea that their character should be able to take on 5 or 10 other characters like this guy in white. That works in stories when the author is seeking to make some sort of glorious character to center his story around but sadly, that only leads to squabbles and fights in RP.

In writing, we would call these guys in black "two dimensional characters"  ( like carboard cut-outs) if we considered them to be characters at all. Hell, in this scene, they are nothing more than punching bags for the glorification of the protagonist. (guy in white) This doesn't work that easily in multi-player RP where each character actually matters.

So, we're comparing RP in PS to the opus of George R. R. Martin: "Everyone dies, the end".

"It's all fun and games until someone stabs someone else in the eye."

novacadian

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #25 on: July 14, 2013, 07:13:20 pm »
Before we perma every character but one on PS, it should be mentioned that the comparisons were means by which a very large prey could be taken down by hunters. :)

- Nova

Mariana Xiechai

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #26 on: July 14, 2013, 07:16:14 pm »
I think some folks get the idea that their character should be able to take on 5 or 10 other characters like this guy in white. That works in stories when the author is seeking to make some sort of glorious character to center his story around but sadly, that only leads to squabbles and fights in RP.

In writing, we would call these guys in black "two dimensional characters"  ( like carboard cut-outs) if we considered them to be characters at all. Hell, in this scene, they are nothing more than punching bags for the glorification of the protagonist. (guy in white) This doesn't work that easily in multi-player RP where each character actually matters.

So, we're comparing RP in PS to the opus of George R. R. Martin: "Everyone dies, the end".

No, it's just exceedingly unrealistic to take out twenty people with nothing but your AMAZING POWERS ERMG because your character is Bruce Lee.  ;D Having a whole group of folks with such a similar mindset doesn't lead to a good time or helpful interaction between characters because inevitably: "But MY character is the awesomest because he's the bestest axe-wielding/magic master-all slinging/age old prince blessed by all them gods to defeat ALLLLLLL THE BADNESSSSSS!!!"

Not really conducive. :P
« Last Edit: July 14, 2013, 07:18:13 pm by Mariana Xiechai »

novacadian

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #27 on: July 14, 2013, 08:13:17 pm »
From observation only, it seems to be those with less mechanic developed characters which demean those that have done some grinding and rarely if ever the other way round.

It's almost like two games to some way of thinking. Kinda like visiting the shared BoT guild house when in Oja some time ago. If one of the members from the other guild entered we were just to ignore them as they were supposed to be in another house or something bizarre like that. Burying one's head in digital reality might be a good term for it.

- Nova

Mariana Xiechai

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #28 on: July 14, 2013, 08:34:27 pm »
Quote
From observation only, it seems to be those with less mechanic developed characters which demean those that have done some grinding and rarely if ever the other way round.

Who is bashing grinding? Heck, if you like to grind, who cares! Different things float different people's boats. I've seen unground and ground characters alike do the whole over-powered thing. Myself included on some early occasions! I'd probably train mechanically more, I just don't have the patience. Terribly short attention span. I don't even want to talk about the number of hours it took to get my character Mariana's levels to where they are.

This is also a false assumption. I've seem some ground characters often refuse to accept the "abilities" of unground characters, even if they've been around for years and slowly tried to develop them over time. Because they did not spend said time grinding. Now, if people prefer mechanical backup, I've also seen a lot of folks come to a perfectly agreeable compromise. But the fact of the matter is that different folks have different interests in PlaneShift, and neither of them is "better" than the other. The mechanical is a part of the game, and so is role playing. Some folks mix the two, some separate them, what matters in the end is that everyone has a little fun.

Sorry if this was meant as a general statement. I was just puzzled as to where it fit in with the flow of the conversation.


novacadian

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Re: RP and power/strength/capability 'level' of participating characters
« Reply #29 on: July 14, 2013, 08:41:21 pm »
Sorry if this was meant as a general statement.

It was pretty general yet point taken.
 
- Nova