Does anyone think this is worth training? I repaired a1/50 battle axe today, took 97 seconds and was worth all of 3 pp/s @34th level. It needed no second repair. I think it lost 2 points of max quality. Someone gave me the axe as I haven't whittled one down like that for as long as I can remember. I used to do a lot of hand to hand but it is too annoying now, what with the critters maneuvering and running away, if i wanted to do that I'd get in pvp. Anyway just because I do not like that doesn't mean is isn't a good addition to the game overall.
I was thinking, how about some training weapons that wear out easily and are difficult to repair? Those could be useful, or you could make the practices dummies wear down weapons faster, no need to use a good weapon on them, it doesn't matter how long it takes to destroy them. How about returning a cost factor to weapon repair so that more value gives more experience again? it would be good for the enchanted armor as well as the magic weapons. How about making repair kits multi-use items so that the amount repaired comes off the quality of the kit. If you repair an item that has one point of damage your kit becomes 49/50, if the item is 1/300 you might need 6 kits to repair it if your skill is not high. You could make it so every 50 points of skill you repair an extra point of damage per point of quality. At 25 level you would repair 1.5, at 50 2, at 75 2.5 and so on. Whatever the rate is not important now, just for example.
Just a few ideas, not fully formed. What do you think?