and that means people have a right to decide how their RP is going to go if they want... it's their RP. 
Yeah, this is called railroading. It makes the RP feel unnatural and puts players on eggshells. They end up worrying about saying or doing the wrong thing.
Pro tip: Don't do it or you'll look like a noob 
One thing I've learned in this game is that any "rule" can be bent or broken if done artfully enough. More importantly, if people find something they like to latch on to, they will overlook stuff to a certain degree. Deciding from the beginning that at the end of the event the monster will be vanquished is not railroading necessarily. It allows for resolution that people who can't play more than an hour at a time can use. Alternatively, you can leave a way out mid stream if it looks like you might end up having use for the monster even though it was initially supposed to be a one shot. It's a matter of flexibility and skill not some arbitrary rule of RP written in stone.
People often argue in favor of completely open ended RP but they often peter out without getting fully explored and it makes them seem cheaper than necessary because from the outside it was a nebulous issue to begin with and then it may or may not end up going anywhere. Not to mention leaving it completely open ended means more work for the one doing the events and we see how many people are stepping up for doing events as it is.

And yes, I have done completely open ended stuff before. It was fun for others but frustrating to keep track of because it meant way more work for me. In the end my end of the plans failed because of OOC issues not IC issue but since it was all allowed to proceed whatever the case it stood and due to more OOC issue there wasn't even anyway to really build on it. In the end, completely open ended stuff is not the holy grail of RP either.
You can plan stuff OOCly without railroading, people can not have fun while doing something open endedly, and you can also skip an event if it really rubs your fur backwards... very simple. But in any case it shouldn't bother you since you can run your own events.

If you're going to roleplay, stop planning and just do it. Give players something to react to. Something to challenge them. Something to solve, defeat, overcome.
And those ideas are horribly overdone. Let's please not ever.
Edit: The last one gave me reflux.
Because just RPing on its own has recovered numbers and interest so much better than planning events over the years. /sarcasm

But seriously, my ideas are meant to cater to specific issues and give them a chance where they may normally get overlooked or pigeonholed into the same niche every time. For instance, the idea is to give cooks; baddies that are not going with the overused "I'm crazy so I kill people" cliche; doctor, healers, and alchemists; and newbies a chance at the spotlight. No offense, but most events in game follow one of two patterns. They are either ice cream socials or let's find out why there are more bodies than usual lying around. Not that there is anything wrong with those events, but some variation doesn't hurt. Sorry if it isn't serious or eat all the noobs enough for you.
Good job Illysia a nice set of ideas to work on for people willing to play events for other peoples. 
And those ideas are horribly overdone. Let's please not ever.
Edit: The last one gave me reflux.
I'm sure you have a better, exiting and groundbreaking ideas for events... if so why don't you just write them down in a different thread for everyone to shred apart like you're doing with Illisia's idea?
If not you better refrain from speaking at all...
Thank you. I'll post the rest of the ideas as I get around to writing it out. Two of the biggest hurdles I found in talking with people about running events is that they either don't have ideas or don't know how to start and that scares them out of even attempting an event...
That and the behavior of displeased players of course. What I hope people realize is that it doesn't take a lot to start an event idea. The actual hard part is the details and getting people to help you pull it off.
Maybe it will convince people to sit down and write their own ideas out and they may just find they had more to work with than they thought.
As for Volki, no she doesn't like all this talking; she's a go-getter. So she just needs to pick a day and hold her own event and it will awesome because she knows everything that an event doesn't need to have.
