Author Topic: Some learn by doing...  (Read 23907 times)

tman

  • Hydlaa Citizen
  • *
  • Posts: 385
    • View Profile
Re: Some learn by doing...
« Reply #90 on: October 29, 2013, 03:53:49 am »
So, Eonwind or Ven, is there any consensus?  Is the natural improvement of stats during other activities something that the devs want to add?  If so we can keep debating the best way to implement this and if not then we can stop wasting our time.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Eonwind

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 815
    • View Profile
Re: Some learn by doing...
« Reply #91 on: October 29, 2013, 05:49:18 pm »
@tman: the problem is not the consensus, this task has been suggested by me and approved by Talad two years ago. I've also given a task to a prospect to match possible connections between skill/activity --> related stats two, the problem is technical, how to implement the thing without making it training stats more annoying or difficult.

Raxuss

  • Traveller
  • *
  • Posts: 26
    • View Profile
Re: Some learn by doing...
« Reply #92 on: October 29, 2013, 06:27:03 pm »
Are you, the Devs, having issues with the natural improvement of stats through activity as a result of thinking it too complex for the players or too complex for the code?

You say the problem is technical, but then say that the issue is the complexity of it for players.

If it's too complex for code, there's no use in continuing. If it's merely the opinion of complexity for players, I would like to continue trying to convince others that it's not.