I have two parts to this message:
One, I would be against the implementation of stats being used in RP settings for a lot of the previously stated reasons, however one important factor that is missing is that sometimes in an RP setting a player needs to create a character to fulfill a certain role (an exceptionally strong warrior, a deamon bent on the characters destruction, a super intelligent alchemist, ect.) with significantly higher stats. In some cases these should be higher than even a character's maximum. I feel that the proposed change would greatly hinder that capacity.
Secondly, and this is more to where the thread has lead rather than the original topic

, one problem I see at least in this thread is that we have a lot of older, more experienced players arguing about what new players want and why they are leaving/not continuing . I think that it might be best if instead of arguing on behalf of the new player, if you got a commission of newer players together to create a list of their challenges and viewpoints. They might even be able to offer solutions, but I think even just the list of challenges would be a great help for the development of the game toward the newer player.
So my proposal would be for the gathered experienced players to contact a new player (maybe a median of a month in), maybe one that you have taken under your wing or even brought into the game and invite them into a development roundtable much like the regularly scheduled DEV Q&A were they can just talk about, vent, or maybe even rant about the issues they see. Have some Devs present to listen and take notes, but have it be really low key and OOC without their sponsoring character present (some might be hesitant to be honest with all of their frustrations if they were there too). Who knows, maybe even just having a mini community of new players might help with retention.