Author Topic: Job Skill Achievement Items  (Read 4693 times)

Eonwind

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Re: Job Skill Achievement Items
« Reply #15 on: October 26, 2013, 01:16:15 am »
@tman: sorry but mini-stove are impossible with the current interface. About the other containers I think we should be very careful handing them out because I'm sure some crafter will immediately go into hiding in their GH ;D however I heard in the past some player got some of those tools, maybe from GM's event.
What if the GMs award some of them as an event's reward? Maybe we can talk about it and hear some opinions.

tman

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Re: Job Skill Achievement Items
« Reply #16 on: October 26, 2013, 01:57:28 am »
Ah I see.  No hot plate for me...

I think a personal mortar and pestle is a reasonable reward for 100 or 150 levels of alchemy training.  Clearly that person is serious about it.  Same goes for a wooden bowl or pot or skillet with cooking.

A GM event reward is ok too, but please don't make it a one time thing.  I have a really busy school and work schedule and I would hate to miss out.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Eonwind

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Re: Job Skill Achievement Items
« Reply #17 on: October 26, 2013, 10:56:02 am »
A GM event reward is ok too, but please don't make it a one time thing.  I have a really busy school and work schedule and I would hate to miss out.

if more players are interested in this kind of thing maybe we can have a irc talk with GMs and devs and see what they think about. to be honest I don't have time to deal with it alone.

bilbous

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Re: Job Skill Achievement Items
« Reply #18 on: October 26, 2013, 04:16:57 pm »
How about npcs offering advanced quality tools in exchange for x number of product so that, for example, Harnquist will give you a rock pick of 150 quality if you give him 150 base ores or a master crafted rock pick of q 150 if you give him 150 "precious" ore. Really though this is just a stopgap measure until tool making is implemented.

Eonwind

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Re: Job Skill Achievement Items
« Reply #19 on: October 26, 2013, 04:46:21 pm »
it's much better to give them in the quest chain, we already have quests and we lacks a KA to do this sort of "exchange" so the latter would have to be written from scratch

bilbous

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Re: Job Skill Achievement Items
« Reply #20 on: October 26, 2013, 05:26:40 pm »
That doesn't seem to be inconsistent with the suggestion. One thing that might cause a problem would be to make it a shared quest offering such that you accepted the "smith tool quest" from one smith and returned the items to the same or any other smith to get your reward, that would likely require additional coding. A new category of quest would likely need to be defined but in the long run some kind of repeatable standardized group quest offering could be very useful.


Venalan

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Re: Job Skill Achievement Items
« Reply #21 on: October 27, 2013, 02:28:12 am »
Giving out higher quality tools would be entirely possible. At least until you can make them.

But when it comes to giving out the crafting containers I'm against it. I just do not want to in any way remove people from cities and 'known' crafting locations. Spreading out the population any more than it already is is a bad idea.
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Eonwind

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Re: Job Skill Achievement Items
« Reply #22 on: October 27, 2013, 11:52:18 am »
I think it's not bad to award some higher quality tool as a quest reward even when tool crafting will be available as long as players' market is not spoiled (like giving out 150q tools is ok when players can craft up to 300q).