I'd just like to say that I've never seen you as a godmodder, Kaerli. I remember when, relatively quickly during one of our RP fights, one of my characters practically broke your leg. It was the logical thing to happen, because it made sense to both of us in the context of the positions/actions of our characters. You RP fight similar to how I do, I think, which is simply determining how feasible it is for certain things to hit/miss you and how your actions can more easily disable the opponent.
Looking at it that way, other players will easily shun us. This is why I usually give my characters a strong start in the fight, and quickly as the fight goes on, they blow off all their steam. Sometimes I simply get hit for the sake of getting hit, because I know that, after a while, certain players will say "you just dodge everything" and be done with you, when on the contrary, your anime-esque 50 ft. leap into the air isn't going to get you anywhere in actual combat.
Regardless, just look from the outside in, and you can usually determine the best course of action. Making sure that everyone is having fun, even if others don't play the same we do, is what comes first, so it may require taking that dire hit that the other person hopes to connect.