I have heard many opinions of how to RP or what makes good RP but I have never completely understood it. Role-play as defined on www.planeshift.it as Role play: To assume or represent in a drama; act out. Ok, I understand that but how.
Practice and experiment.
The whole idea of creating an event or planning out RP is completely unnecessary to me.
Correct.
Some of us do things to stir the pot so to speak because we get a little tired of plain day to day role play. Some players prefer regular day to day role play and dislike any kinds of plots or what have you. Personally, I like to cause controversy with my character. He has goals and agendas that naturally conflict with the well being of everyone else. Such conflicts can sometimes give rise to action and result in a lot of fun.
For me, role-play begins as soon as I log on and ends when I log off. Everything between is my contribution to making the game more lifelike.
Same here with rare exceptions.
Some people may argue that planned out events or RP storylines are necessary to make things interesting but I find I am just ignored when I try to join in (this has happened many times).
I'm not sure what you mean by *planned*, but plots and storylines - whether they happen naturally or due to some kind of player maipulation, are not necessary.
As for being ignored, I would wonder what your approach was for joining in, and whether or not you gave other players enough time to respond? Some of us take literally minutes and minutes to think up and write our posts. Some roleplays move at a glacial crawl. I could see how this could be perceived as being ignored.
There have been times when an unfamiliar player has come to me and tried to interact. Before I could respond, they had taken off... o.O
If others are not acknowledging your presence, then perhaps you are not blending in? One mistake I've seen players make is they run up to a group and try to get everyone to stop what they are doing in order to save their damsel in distress or whatever. The backfire from this sort of tactic is even greater when the crowd approached consists of evil characters who would never even consider playing the hero.
A common way to blend into a group is to approach it, and write out an emote that shows that you are watching, or aware of what they are doing.
For example:
* Rigwyn watches SinisterSam and BettyBoop from across the room as he flips though his book.
Typically, players will try to acknowledge you even if their characters are unaware of you - ie. because you are behind them or whatever.
SinisterSam continues to stir his beer with his filthy, wart infested finger as he gabs to BetteyBoop about his back hair, unaware of Rigwyn's presence.
This right here means, "I, the player see and acknowledge you. My character is unaware."
If players want to have PRIVATE RP events, then they should CREATE A NEW CHAT CHANNEL so they are not filling up the main chat with their closed events that are obviously not meant to be heard.
I agree if there is a good reason why - for example, if the players do not have physical access to a house and wish to role play something that is happening inside.
Unless they are doing this, any character should be able to approach and interact.
The worst case that I can remember is when someone walked up to me, asked me a question but as soon as I answered they completely ignored everything else I said. If I had been rude then I can understand a response like that but so many times I have just simply wanted to RP and have been ignored or some control freak tries to take over of the situation.
Sometimes in RP we do make mistakes. You can always send an ooc tell to the person in question. If it is accidental, then it is also possible that they did not realize that they did this. I know I 've made this mistake on occasion without realizing it until later on.
As for controlling the RP, that falls into the god modding category and is not really cool. It's one thing when players decide to go along with a player-lead event. In this case, they are giving this leader some slack and leeway. It's another thing when this lead player does things that piss off everyone else. The latter goes against the spirit of communitive role play. My advice for the latter case is to discuss it with them first and try to work it out. If you can't resolve the problem with them, then don't play with them. Their power to lead comes from those who choose to follow.
Bottom line the ONLY wrong way RP is to be forceful (god moding) or simply not even trying at all. Don’t feel you have to RP like others. Go your own way.
You can also contact a GM and ask them to listen in and give you some feedback. Seasoned GMs like Sarva, Daxa and Venalan will be able to quickly spot and make sense out of situations like these. A quick /who game will show you which ones are currently on and visible via chat.