Regarding respawning chests, randomizing their positions (at least among a few sample coordinates) may be an additional challenge; not sure if it would be worth the efforts, or appreciated by the players, though.
That's really not worth the trouble. There is already the possibility to give a random range, but with no change to have them spawn in a valid position in the map. And believe me changing that (either by coding) or adding data is really not worth the time.
anyway, about the strange behaviour of those treasure chests: can't a note be simply added in their description? or in the help.xml file?)
right, can be done to both
@ Rigwyn:
Of course it would be better to have a real "Chest" item usable as container, with a filled own inventory. But then people might start hoarding chests for being a container? And furthermore, I believe there are issues having money as separate items in a container.
exactly, trias are not an item, they can't be dropped, moved or spawned so even if we would "real" chest (and the term real makes me laugh a bit
) you would not be able to loot any tria.
Other than that, while people may argue as much as they want it's not real enough it save a lot of unnecessary work server side and code wise, this way there's no need to spawn a chest item, spawn X items
inside the chest and randomize them. Really much to do for very few gain.
Hold on...
* Rigwyn scratches his head
So you find a spawned chest, pick it up, open your inventory, and then drop it on your body?
yeah
what's so wrong with that, that's the way you tell your character to use something be it a potion, a food, a beer, an oil or a salve ... wait I bet you're not fool enough to eat a salve or a paste or drink an oil
... best way to use them is using them to rub your skin