Firstly - I do not like the current stamina system. I had high hopes for it originally, but after playing with it for some time in game I got frustrated and annoyed. I had previously found 'grinding' way levels while sitting and listening to music or chatting to friends to be a quite relaxing experience. Not always an easy one for sure and I would need to watch my hp and pay some level of attention, but it was fluid and constant with no unnatural pauses. It was the right mix of attention and relaxation. Stamina loss introduced pauses that were, to me, very disruptive to this. I couldn't fall into the same relaxed state of mind that I had once been able to find while levelling. Something that had given me a little time to cool down and clear my head after a long day working had turned into something that I found stressful and unenjoyable instead.
As an alternative, I tried to enchant. I took a way from 184 to 190 by playing around with diamonds, but that was basically an exercise in moving something into a container then ignoring the game and doing something else for a couple of minutes each time. It was soul crushingly uninteresting. I got bored of it within a couple of levels, but pushed to 190 because it was a nice number. Then I stopped.
What did this mean? It meant I was no longer there paying attention to the game and therefore, when people I would otherwise have RPed with logged into the game, I wasn't there to notice them. I started RPing less and less, as I would log in, see no one around to RP with, have nothing to hold my focus while waiting for someone and so would just log out again or minimise the game and forget I had it running.
There are other factors behind why I went from being in game practically every single day to barely logging in of course, but I consider stamina to be the main reason I've not managed to change things since (though the so often absent NPCs also made me abandon an attempt I made at starting over on a new character as well).
One of the other reasons I stopped playing as much was because several friends in game all left at around the same time. Most of them specifically expressed frustration with stamina before doing so.
This brings me back to:
http://www.hydlaaplaza.com/smf/index.php?topic=41348.msg465752#msg465752
the difference between theory and Reality is so big...
A master mage (with his way boosted over 250), and with stats maxed & boosted (all around 440), can't even kill an onyx dagger or maulbernaut without having to sit down, and wait for mental stamina regeneration... of course you can use load of potions of regeneration, that give you around 200 stamina point (at 300Q) when your spell consume 400... so one spell = 2 potions... that gonna be very expensive...
Now in all fairness to the rules department, I think this is a bit extreme. I can assure you that my master mage can drop any creature in game without needing to quaff potions or restore stamina any other way midfight, even the lovely lavvar itself can't squish my claim to this but...
I worked hard to be able to cast r5 spells. It took me hours and hours and hours and hours and hours to get there. And it's basically pointless to use them. Two imagos while casting r5 spells = no stamina left. This is on a character with maxed mental stats and casting with skill levels in the range of 140 to 200+ (items used for the +).
I know stamina is being looked at and reassessed, but I worry any reassessment will not make a big enough difference and that, for some players, the damage has already been done.
(I also just want to acknowledge that my testing for stamina was done quite some time back - I do not know if there have been changes since, but the odd little bits of gameplay I've given myself since then haven't made it seem so.)
Now with that negative ugh all said and my ranting done, there are some real improvements showing up as well, so I'm certainly not abandoning all hope, but I really feel that stamina, NPCs who go walkies and a few other things really do need to be addressed.