Author Topic: Is This Game Too Hard?  (Read 18633 times)

Sajut

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Re: Is This Game Too Hard?
« Reply #90 on: February 12, 2014, 10:39:58 am »
I tried the empathy training some days ago. I discovered that you get experience only every 110s. It doesn't matter which command you use.

Jawir

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Re: Is This Game Too Hard?
« Reply #91 on: February 12, 2014, 01:46:28 pm »
In my opinion empathy should be eliminated. And as a side note the mounts should have an fixed (and quite high) endurance not dependent from the character's level.

Eonwind

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Re: Is This Game Too Hard?
« Reply #92 on: February 12, 2014, 07:04:24 pm »
Empathy was the only skill whose practice and experience system wasn't touched at all in the overall review I did some months ago, the reason being its system hardly match the criteria used by other skills. In the end it's the most difficult and slowest skill to train. About /pet attack it should work at 41 and I think I've been able to use it at 10 (but I will check again) but to use it you need first to select a target and use the /pet target command only at this time the /pet attack command will be correctly delivered to the pet.

bilbous

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Re: Is This Game Too Hard?
« Reply #93 on: February 12, 2014, 08:35:03 pm »
Empathy is a kind of odd skill. There are, obviously, two types of pet: the two mounts and the other kind. Time spent mounted really ought to count toward empathy practice, it is the single-most frequent use. Perhaps the other kind of pet could /mount as well, but rather than the character riding it, it would ride the character. Who wouldn't want to see a kran with a yulbar riding on its head?

Jawir

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Re: Is This Game Too Hard?
« Reply #94 on: February 12, 2014, 09:11:07 pm »
Empathy was the only skill whose practice and experience system wasn't touched at all in the overall review I did some months ago, the reason being its system hardly match the criteria used by other skills. In the end it's the most difficult and slowest skill to train. About /pet attack it should work at 41 and I think I've been able to use it at 10 (but I will check again) but to use it you need first to select a target and use the /pet target command only at this time the /pet attack command will be correctly delivered to the pet.
Eonwind, the 13th July I started a new char for testing purpose (i.e. testing the difficulty from the noob's perspective) and if nothing was changed from that date, I can say empathy is for sure the fastest skill to develop: in a matter of minutes I'm gone from 0 to 20. It's just a matter to find a smart way.
P.S.: I want to highlight that I didn't cheat, it's really possible without breaking rules!

Eonwind

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Re: Is This Game Too Hard?
« Reply #95 on: February 12, 2014, 10:19:49 pm »
Empathy is a kind of odd skill. There are, obviously, two types of pet: the two mounts and the other kind. Time spent mounted really ought to count toward empathy practice, it is the single-most frequent use. Perhaps the other kind of pet could /mount as well, but rather than the character riding it, it would ride the character. Who wouldn't want to see a kran with a yulbar riding on its head?

Empathy is also used to control charmed mobs.

Empathy was the only skill whose practice and experience system wasn't touched at all in the overall review I did some months ago, the reason being its system hardly match the criteria used by other skills. In the end it's the most difficult and slowest skill to train. About /pet attack it should work at 41 and I think I've been able to use it at 10 (but I will check again) but to use it you need first to select a target and use the /pet target command only at this time the /pet attack command will be correctly delivered to the pet.
Eonwind, the 13th July I started a new char for testing purpose (i.e. testing the difficulty from the noob's perspective) and if nothing was changed from that date, I can say empathy is for sure the fastest skill to develop: in a matter of minutes I'm gone from 0 to 20. It's just a matter to find a smart way.
P.S.: I want to highlight that I didn't cheat, it's really possible without breaking rules!

oh well ... it's true you can gain practice by repeatedly hitting a shortcut, you're right (and it's not illegal afaik). But if a player tries to raise it's empathy only using it when "needed" I doubt he would be able to raise more than just a very few points.
Ideally the objective I would like to reach is being able to train it without having to rely on shortcuts.

Taya

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Re: Is This Game Too Hard?
« Reply #96 on: February 12, 2014, 11:10:11 pm »
The 'shortcuts' no longer appear to work.

I can trigger three 'you gained some practice points' messages by summoning each possible pet in a row, but then that's it.

steuben

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Re: Is This Game Too Hard?
« Reply #97 on: February 13, 2014, 01:39:23 am »
To answer the topic questio... maybe. hthough i haven't been in in a while.

But compiling it sure is hard.
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Rigwyn

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Re: Is This Game Too Hard?
« Reply #98 on: February 13, 2014, 02:52:54 am »
"Empathy is also used to control charmed mobs."

Are you saying that there's a way to cast a spell on a mob/npc like an ulber or something,  and then make it attack another npc or player? That would be wicked if that's what you meant.



Eonwind

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Re: Is This Game Too Hard?
« Reply #99 on: February 13, 2014, 12:25:01 pm »
"Empathy is also used to control charmed mobs."

Are you saying that there's a way to cast a spell on a mob/npc like an ulber or something,  and then make it attack another npc or player? That would be wicked if that's what you meant.

Yes, as of now an AW spell already in game allow the caster to "charme" for a given amount of time one monster at time and control them using the pet interface, the systems is experimental but works and you can make an NPC attack a target by using the /pet target and /pet attack commands.

bilbous

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Re: Is This Game Too Hard?
« Reply #100 on: February 13, 2014, 03:13:56 pm »
only if /pet attack actually works, but perhaps it requires more than 30 empathy. If that is the case then I shall really regret not spamming /pet stay when the staying was good!
I certainly wasn't able to get it to work.

carmenwolf

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Re: Is This Game Too Hard?
« Reply #101 on: February 16, 2014, 06:43:48 am »
Arrows are too heavy.

My poor Nolthrir arrived at Hydlaa with only 40 strength and found she was hardly able to carry enough arrows to train ranged properly... You'd probably expect a strong Kran or Stonehammer to wield an axe or a broadsword and the rather weak ones to choose a bow and arrows over a heavy weapon... generally speaking. I didn't plan to train her strength much, she's supposed to be a light, agile, persevering huntress, but I eventually shall have to if I want her to be able to carry her loot in addition to potions and arrows.

Sorry to complain... I still love this game  :love: and I'm grateful to all dev's and volunteers for bringing PS this far.

bilbous

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Re: Is This Game Too Hard?
« Reply #102 on: February 16, 2014, 07:06:35 am »
Carrying around hundreds of arrows as you have to do in this game is unrealistic. Of course, the wholesale slaughter that is the combat training system is too. To be a hunter in this game is to be a buffalo soldier, killing whole herds for their skins and leaving behind the bulk of the carcass. Such activity could even be considered the capital offense of polluting as so many carcasses get left to rot. I suppose that is what the consumers are for, but one wonders how they can keep up. Isn't it also a capital offence to kill consumers? Good thing the Octarchy is so corrupt.

Volki

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Re: Is This Game Too Hard?
« Reply #103 on: February 16, 2014, 08:56:27 am »
Also takes too many arrows to kill anything... One should do the trick.
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Jawir

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Re: Is This Game Too Hard?
« Reply #104 on: February 16, 2014, 09:26:47 am »
I think the arrows have a proper weight if you compare with the real ones (0,075 kg each one if I remember correctly). What is wrong here is the number of arrows needed to kill even the weakest mob. Then there is another problem you'll face while training ranged weapons (at least at the beginning): the mobs that you can kill don't give you enough PPs, so you could try to switch to stronger beasts finding that you can't neither make a scratch to those. This makes ranged weapons a lot harder to try compared to magic for example. With a low level character you can cast a spell and deal some damage even to strong beasts (even if it takes quite some time) earning a lot of PPs. With ranged this isn't true, at the beginning you have to stick with rats and tlokes...  ???