Author Topic: Guild Houses  (Read 1617 times)

Yann

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Guild Houses
« on: June 09, 2003, 11:11:05 pm »
I\'d like to know more about Guild Houses:

What will guilds be able to buy ?
Must the guild members collect money until they buy a house ?
Will we have to pay regulary or not ?
Will we also be able to build one?
Will there be any way to be offered a Guild House ?

I \'d love Guild Houses to be a little customizable and they could be:
Houses, Castles, Mansions (i\'d like a mansion for my guild) etc.... (please people add other guild houses if you have other ideas).
« Last Edit: June 10, 2003, 12:20:58 am by Yann »

paxx

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« Reply #1 on: June 11, 2003, 11:33:00 am »
Here are some possibilities, none are really anything more then that.

Guild offices: a place in a city or major town that is owned by the guild?can have a few small things including a guild bank.

Guild forts: areas fortified and built by a guild or bought by a guild?depending on where it is settled would also possibly make it liable to taxation. What can be there???
Trophies and any and all tools necessary for the many crafting abilities in the game. A guild will be able to upgrade and modify to a degree?I hope that none of the layouts are the same, even though many parts may be.

Guild Lodges: the middle point, a large building usually in the outskirts of a city or in a small town.

If we allow any type of rapid transit system, Lodges and forts will be made destinations (only for members of the guild), cities already will be. And they will also function as bind points for the guilds.


Will other groups or creatures destroy our buildings?(NO) but they may make the door pointless if you do not hire guards. All things will require upkeep and maintaining this will be expensive, (as expensive as buying it or building it) but that?s what guild dues are for, and the more focused the guild the less you have to maintain.

There hopefully will be guild tasks that can be done instead of paying for maintainers. But it will not be something that guilds can take their properties for granted. They will serve a central role for their guild, and there may even be a time where Real Estate is a business, not because lack of land, but because lack of choice properties.

There will not be forts within eye sight of each other?lodges are a different story and offices are very much a different story.

In the end I expect every guild to have an office (except the stealth guilds) but few to maintain more then one fort.

Castles and such will be really really expensive but I hope that there are many in strategic locations.

If done right (a guild might make a fort near a dungeon) and can buy loot from dungeon dwellers, those can then be sold in the cities at a large profit, or used by the guild.


In the end we will see.

Guild offices, Lodges, Forts are the three ideas I have?a fort being anything from a building with a large wall to a large castle. If you have any other ideas (toll bridges) I am willing to read.
-Paxx

Tomaseth

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« Reply #2 on: June 14, 2003, 01:06:44 am »
It would be really nice to see something like this implemented in the game. There are plans for something kind of similar in DAoC. Having things like a guild bank would be great.

Bonez

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« Reply #3 on: June 14, 2003, 02:23:42 am »
im just wondering will guild houses be able to invade during war? and things stolen?
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paxx

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« Reply #4 on: June 14, 2003, 05:26:24 am »
Hmmm, I don?t think the guild house will be able to move after it is built?might we have rolling guilds??? (not in the plans that I know of, but it might be worth considering)

As for plundering another?s guild house?well yes why else would you attack it.

The only issues are what pillager guilds would be allowed to take and that would depend much on the type of conflict it is.

Right now there are no plans to allow the pillage of personal items, only guild items. (these will still be the most costly, but they are relevant only to guilds not so much to a player)
-Paxx

Monketh

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« Reply #5 on: June 15, 2003, 01:38:00 am »
What about destroying a guld house/fort?

Is artillery going to be (or possibly going to be) availible?
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Havena

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« Reply #6 on: June 18, 2003, 07:01:42 am »
This sounds really exciting. It looks like I\'m going to be able to realise my dreams for our Guild.

The character of our guild would probably mean we would mainly have lodges spotted around key points to help Explorers on long journeys with such things as a free bed for the night. An office would probably be set up in a trade city for such things as a guild bank for money donations for use by their trusted leader  :P. Also for interested potential recruits to visit and members to come for news.

For building design and contruct, I\'d like to see a system where you choose what kinds of rooms you want and how big/many. You then choose the layout in a 3D setup. So you could get a cheap lodge which is just one single bedroom. Or you could get a lodge with a huge conference table room and 30 bedrooms, and lay it out how you want. Or you could buy a 60 bedroom building and stack all the rooms on top of each other just to make a cool looking tower! The more features you want, the more expensive it will be.

I also think we should be able to name and dedicate buildings. Perhaps with a set system where you just give it a text string which shows on a plaque, or perhaps an editable texture for you own logo.
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paxx

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« Reply #7 on: June 18, 2003, 09:32:15 am »
(this entire post is pure opinion)

I don?t like the idea of destroying property, damaging Key portions for sure. But total destruction no.

The only real way to loose a building will be to select it for destruction (same guild), and so on. If you enter into a guild war and put up loss of ?location? if you loose?then you would loose the entire location, not just a building, the entire location goes to the group that beat you.

Having a ton of little locations will probably be prohibitive as far as taxes, unless it is on free land. But being on free land adds certain adversities, such as powerful mobs deciding your Lodge is a bit too close and while they will not destroy it, many of the benefits of having it will be rendered useless.
-Paxx

zinder

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« Reply #8 on: June 18, 2003, 10:20:50 am »
how about guild dungeons? A guild can buy/rent a maze, ruin or cave, which as building is relativly cheap but doesnt contain anything. Then they can buy monster, treasure chests, traps, interior, etc and place it in their dungeon.

They could use it to test candidates or selling tickets to it, design player quests, hide some stuff (for example the demonic altar).

EDIT: grammar, spelling
« Last Edit: June 18, 2003, 10:21:47 am by zinder »

Avenger

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« Reply #9 on: June 18, 2003, 05:38:09 pm »
Quote
Originally posted by zinder
how about guild dungeons? A guild can buy/rent a maze, ruin or cave, which as building is relativly cheap but doesnt contain anything. Then they can buy monster, treasure chests, traps, interior, etc and place it in their dungeon.

They could use it to test candidates or selling tickets to it, design player quests, hide some stuff (for example the demonic altar).

EDIT: grammar, spelling

It sounds like dungeon tournament in Neverwinter Nights and dungeons in towers in Morrowind. And that plus that can be a nice thingy :)
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Yann

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« Reply #10 on: June 18, 2003, 06:09:01 pm »
It reminds me \"Dungeon Master\", a great game  8)

tygerwilde

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« Reply #11 on: June 18, 2003, 07:10:47 pm »
I like the idea of designing your own house myself, get to choose the layout of the rooms, and maybe choose a skin for it, so that if you want it made of stone you choose a stone skin and all that... have like five to choose from or something small like that, to be easy on the lag...
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Jefka

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« Reply #12 on: June 19, 2003, 01:47:03 pm »
I just fear that the most powerfull guilds go to far ; the world must remain dangerous and so on, so that no guild can have too much power over it ; it has nothing to do directly with guild houses but may have to, for instance if a house is so overwhelming and influent that other guilds cannot emerge
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tygerwilde

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« Reply #13 on: June 19, 2003, 07:01:18 pm »
well, that\'s a pretty moot point, I mean, it really can\'t happen, if one gets too powerful, it can always be taken down a notch by all the other guilds banding together temporarily to fight it.

sounds really like a case of the bloods from the way you talk, they were trying to force everyone into their allegiance by pk hunting them till they swore to them, but then the anti\'s came along and people dropped blood just to reswear to anti and his gang, because they resented being forced into the allegiance, one guy took along like fifty of his followers. when you have too much power all you can do is lose it.
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Jefka

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« Reply #14 on: June 19, 2003, 07:11:00 pm »
hopefully ; but I meant that a well developped guild may be too...developped indeed ;

However I hope there will be a way to balance, you know for example, let\'s say a new guild may only buy daggers for its members and on the opposite another one would buy all sorts of weapon.........which would\'nt be correct
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