Thanks for your support

anyway I'd prefer to not bother devs with requests that have already been proposed and rejected, i know it's generally a bad behavior.
I've been following this game for some years now, since the good old times when setting up a fully working graphic card on Linux was a matter of (a lot of) luck, 3D games were a dream slowly coming true and the Compiz's cube was the most amazing system's 3D feature. I know it has improved so much and I'm sure it will do even more, I just think that in a game like this drag-'n'-dropping should not be the difficulty.
To avoid shortcut-botting it would be useful to simply forbid the repetition of same commands in one single shortcut or maybe within a small amount of time, so a player have to re-trig the command. Then someone could always script delayed commands, i know, but he could also map the mouse during drag n' drop and repeat with xnee, it would just take more time but nothing would change; after all is it worth it? Are there rare/unique/real money resources around?
By the way also a release-click modifier would help a lot, and would be harder to script, for example if we can take a single item with shift+click or a whole stack with center click, we could drop a single item from the floating stack with shift+click again, many less dragging and someway "realistic" too. Has it been already rejected too?
I replied "do something else" because to me it sounded childish that you said "I don't like this, I won't play this game"
Really? And why should "adults" play games they don't like? It sounds quite normal to me, it's a game and if I play a game it's because I want to have fun. Nobody gets payed for this, even who's actually working on it, so I see no reason to worsen game experience going into repetitive movements, since I'm a bit prone to headaches too