Author Topic: Shortcut command to put an item in the open container  (Read 3292 times)

bilbous

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Re: Shortcut command to put an item in the open container
« Reply #15 on: July 09, 2014, 03:37:04 am »
Why would you keep more than a couple hundred? Cure disease is a mostly useless potion. Unless you are eating far more than you should or are particularly low in hit points, any disease will wear off before you take significant damage. Sure five sand cookies killed me pretty quick with indigestion but I don't eat them anymore. At least if you sell them to npcs you can imagine them doing good on other levels.

This is a problem with all crafting, though, as in most games. The sheer volume of stuff created is never realistic to the demand from the user base.

Kaerli_Stronwylle

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Re: Shortcut command to put an item in the open container
« Reply #16 on: July 11, 2014, 01:15:38 am »
Why would you keep more than a couple hundred? Cure disease is a mostly useless potion. Unless you are eating far more than you should or are particularly low in hit points, any disease will wear off before you take significant damage. Sure five sand cookies killed me pretty quick with indigestion but I don't eat them anymore. At least if you sell them to npcs you can imagine them doing good on other levels.

This is a problem with all crafting, though, as in most games. The sheer volume of stuff created is never realistic to the demand from the user base.
You're actually saying that 'most games exhibit gross market failure'.  Which is actually true to a large extent, either the market is too distorted to behave in a sensible fashion (say in WoW), or you lack the volume and information flow needed to stabilize the market (PS suffers from both volume and information flow issues).  While an 'auctionhouse' notion fixes the problem of information flow (i.e. people can see what the other positions on that commodity are and act accordingly), it does little to help the volume issue PS faces...