Author Topic: Way groupings  (Read 1641 times)

bilbous

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Way groupings
« on: July 25, 2014, 06:15:41 pm »
What is the deal with the two different groupings of associated Ways? Alchemically, Blue, Crystal and Azure are grouped in the 3Way potions and Dark, Red and Brown but for enchanting the groups are Red, Dark, and Crystal, or Blue, Brown and Azure.

This might make a good subject for an in game book if it already isn't one.
« Last Edit: July 25, 2014, 06:17:30 pm by bilbous »

cdmoreland

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Re: Way groupings
« Reply #1 on: July 25, 2014, 07:37:31 pm »
Enchanting groups are:
House of Power- crystal, blue and brown
House of Spirit- dark, red and azure

bilbous

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Re: Way groupings
« Reply #2 on: July 25, 2014, 08:21:04 pm »
hmm well still isn't the same as for potions :) I get my crystal and azure mixed up pretty often.

Eonwind

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Re: Way groupings
« Reply #3 on: July 26, 2014, 06:41:06 pm »
Exactly, this is no mistake. Ways synergies goes by three (a-b-c, d-e-f, f-a-b, ...) the way enchanters shared their enchanting spots can be varied (for example the spot tied to the house of power could be especially tied to blue, thus making it a good spot for crystal and brown and so on.
Likewise the alchemist who created the first mixed way potion were more focused on a dark vs. crystal vision.
The two point of view are not contradictory.

bilbous

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Re: Way groupings
« Reply #4 on: July 26, 2014, 06:51:19 pm »
Darn those guys! It is almost as if they were hoping something like Shindrocks Crater would occur.

It really only bothers me when I am trying to utilize 3-way potions in aid of enchantments I end up having to bring both types to whichever house I want to work in and even then it is not a serious concern because you can only enchant one gem at a time.

Eonwind

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Re: Way groupings
« Reply #5 on: July 28, 2014, 03:41:36 pm »
Darn those guys! It is almost as if they were hoping something like Shindrocks Crater would occur.
:thumbup:

It really only bothers me when I am trying to utilize 3-way potions in aid of enchantments I end up having to bring both types to whichever house I want to work in and even then it is not a serious concern because you can only enchant one gem at a time.
Maybe for the 3-way potion the duration time is too low (ahould be several minutes but depends on the quality, the higher the better)?
Last time I raised the potions duration time was because it was too short for being used for enchanting. The result seemed satisfying enough after the change but if you think it's too short (maybe give me a clue of the time and average quality) I may consider rising it a bit.

bilbous

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Re: Way groupings
« Reply #6 on: July 28, 2014, 04:16:18 pm »
I do not have a problem with the duration, I can work 4 or 5 gems only possible due to the potions before I have to drink another. You can get a massive temporary buff to a single way if you drink all 5 potions that affect it, the two levels of potion specific to that way and the three levels of three-way potions. I am not certain it is cost effective though because my experience has been a high proportion of dusts, regardless. It takes a lot of effort to make those potions.

It seems to me the duration of Ways potions are the similar regardless of if they affect one or three ways.

LigH

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Re: Way groupings
« Reply #7 on: July 28, 2014, 04:19:16 pm »
P.S.:

Is the "ways star diagram" to be imagined as a hexagon (2D) or an octahedron (3D)? In case of the latter, "adjacent" ways could be those which make an outer triagle. This would also make complicated combinations possible which would conflict in the 2D case (Crystal-Red-Brown and Dark-Blue-Azure).

« Last Edit: July 28, 2014, 04:21:48 pm by LigH »

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Eonwind

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Re: Way groupings
« Reply #8 on: July 28, 2014, 04:54:11 pm »
P.S.:

Is the "ways star diagram" to be imagined as a hexagon (2D) or an octahedron (3D)? In case of the latter, "adjacent" ways could be those which make an outer triagle. This would also make complicated combinations possible which would conflict in the 2D case (Crystal-Red-Brown and Dark-Blue-Azure).



we always thought of them as a 2D diagram and I would stick to this view, also because it makes it simpler to detect the way which is oppsed to any chosen triplet.
For example, let's say I'm RPing an intricate magical protection using 3 layered ways and the way of undoing it must be worked out opposing one or more ways. The logical starting point would be the opposite way; let's say I choose blue, crystal and brown, in the 2D diagram it's easy to detect the opposite way (red), same can be said for the 3D in that case, but i we'd stick to the 3D some ombinations (like you said impossible in the 2D) like Crystal-Red-Brown it would be much less easy to immediately detect the opposite (as you have to think in a 3-dimensions), especially if you don't have it at hand.
It seems to me the duration of Ways potions are the similar regardless of if they affect one or three ways.
true, at the time I saw no reason to make it different for the 3 way types.