i think one of the things that first enticed me to play this game was the promise of being able to participate in and have an impact on the history of the game world, that the game world existed in a state of ever evolving flux as does the real world. of course, that isn't the state of the game, but I hope that that is still the vision the developers are working towards. Ideally, government positions wouldn't be held by static NPCs but PCs could actively campaign for and hold office. The heirloom family names and dynasties so often RPd within guilds could actually mean something, territorial disputes and resultant guild conflicts could be documented and become part of the world history and lore. Trade organizations, monopolies, could rise and fall in a dynamic active economy. One political ruler may promote the creation of public works, calling for architectural designs and the building labor of other PCs. The next may squander the government coffers through corruption, resulting in a coup...
of course, none of this is currently possible with the state of the game and the activity of the player base, but, one can hope.