;( Actually, thats sort of happened to other games too. The graphics in Horizons eventually got scraped cause nobody bothered to let the art director (Doug Shuler, you know, Magic: The Gathering cards?) know that they wanted a \"high fantasy\" look. That decision, btw, was made by suits, not the art department....
Anyway, I think that perhaps some of this will get ironed out during this first demo, and I think it would be really cool for the story department to run a few broad quests, that don\'t have scripted outcomes, that could perhaps be utilized as story material. After all, you don\'t get much more real than the real thing do you? Alot of times very funny things happen in real play, but that is only a thought, which is probably impractical. I have absolutely no idea how to create such a history as we speak of, other than to base it upon snippets of real world history. For instance, what about pre-Yliakum history on the surface. It almost sounds like eventually, a route to the surface will be in existance, so thats kind of important.
I don\'t remember reading this in the document, but how old is this civilization? I get the impression of a few generations at least, but overcrowding suggests at least several centuries under medieval conditions. I am surprised that there are no major die offs listed, because that always seems to occur (historically) when a civilization grows. You know, a mass crusade to clean the evil nasties from the tunnels, that ends in thousands of Really bad creatures mashing them a leaving many thousands of skeletons in the caves. Also, there are some other important details, such as: are there seasons? Do people still have north-south directions (the crystal could be magnetic, rendering compasses useless (yes, under the crystals immediate area (a vicinity of some miles) the compass would simply spin)? Are there trees and if so, how? They wouldn\'t simply have been there, because this was a pretty much contamination free area prior to godly influence it sounds. What if the gods were originally a bit childish and made gigantic smiley faces on the walls? (just checking to see if your still reading). The concept of levels could use some detailing, because I myself can\'t quite straighten out what it looks like. Is it like the Stygian abyss from Ultima Underworld? Also, is Vodul female, or is Laanx ahem, interested in other men, or did he have a sex change? Not to be offensive, but it sorta gives the impression he was female originally, but hey, maybe im just crazy.

:] X(

:rolleyes:

:rolleyes: ?( 8o

) :baby: