Author Topic: Leveling combat skills  (Read 15557 times)

cdmoreland

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Leveling combat skills
« on: January 22, 2015, 09:56:51 pm »
It seems that one can no longer train combat skills with low level mobs that won't kill you in  few hits. A new player cannot afford potions to heal against the higher level mobs.

Zunna

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Re: Leveling combat skills
« Reply #1 on: January 23, 2015, 12:35:54 am »
Can you give more informations :
Which mobs, which equipment and which overall skills and stats levels ?

Do you mean that a new comer would be killed quickly by a clacker ? This isn't exactly new. :)

iridia

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Re: Leveling combat skills
« Reply #2 on: January 23, 2015, 02:53:19 am »
I think what cdmoreland means is that you no longer can grind your skills with low level mobs because also on full defensive you do damage.  (for example: armor with kikiri)
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cdmoreland

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Re: Leveling combat skills
« Reply #3 on: January 23, 2015, 03:19:28 am »
With a new alt I could not get any credit in MA after reaching level 10, some in LA as I was wearing a merc helm but only at 3 in LA. It made no difference when I removed the shield or even melee. No advance in MA against clackers after level 10.

btw- I was getting a bit of MA with a Thunder Clacker but taking too much damage.
« Last Edit: January 23, 2015, 03:24:18 am by cdmoreland »

LigH

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Re: Leveling combat skills
« Reply #4 on: January 23, 2015, 08:08:21 am »
Means: Before you start to get any experience in armor using now, you take so much damage that you will probably die.

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Zunna

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Re: Leveling combat skills
« Reply #5 on: January 23, 2015, 10:08:05 am »
ok, thanks guys for clarification. ;)

The armor training is now based on your ability to dodge blows. It has nothing to do with the damage you are taking from the mob anymore if i am right.

Bonifarzia

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Re: Leveling combat skills
« Reply #6 on: January 23, 2015, 01:42:51 pm »
Taken damage was and still is the limiting factor for body development training, right?

Does shield training work at all right now? Maybe it is meant to work like weapon training in the future. I.e. endless dummy-bashing (*yawn*).

Armor training was indeed way too easy - considering the numbers of players with skills going form 0 to 200 just a few days after PP/tria costs for training were discarded. With new armor training rules, it will be very tedious to catch up. Could the probability-based new rule imply that a character with agility 400 will have a very hard time finding any enemies suitable for armor training?
« Last Edit: January 23, 2015, 01:44:32 pm by Bonifarzia »

cdmoreland

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Re: Leveling combat skills
« Reply #7 on: January 23, 2015, 03:40:16 pm »
I can understand that it was too easy to train armor before, but to make it impossible is a bit too much. I can sit and grind crafting skills but not combat skills. I was angered when the advantage of crafted armor was removed but this really takes the cake.

cdmoreland

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Re: Leveling combat skills
« Reply #8 on: January 24, 2015, 02:39:35 am »
Leveling stops at 13 for both shield and MA on Jude Clackers.

bilbous

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Re: Leveling combat skills
« Reply #9 on: January 24, 2015, 05:11:05 am »
race and stats would be good to know. Also what other beasties have you tried? Trepors always used to be good to train on but things have changed, what about coamties? consumers?

I just started a kran street fighter character but haven't got up to the levels you mention. At level 5 or 6 la a jade clacker took me down 4/5ths. clackers and coamtis could barely scratch me. I admit I started with high physical stats are yours particularly low?

Venalan

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Re: Leveling combat skills
« Reply #10 on: January 24, 2015, 10:59:41 am »
The training of armour was altered to stop people maxing la/ma/ha/shield in a few hours. There were a few adjustments like this it seems we forgot to mention in the update due to the fact the changes were made 6+ months ago in the testing server.

Now, you can only train on a creature with armour skill equivalent to, or higher than yours (there is i think some flexibility in the exact limits). So it now kinda works like body development where you have to keep finding harder creatures to train against if you want to max the skill.
..

cdmoreland

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Re: Leveling combat skills
« Reply #11 on: January 24, 2015, 03:34:33 pm »
Now, you can only train on a creature with armour skill equivalent to, or higher than yours (there is i think some flexibility in the exact limits). So it now kinda works like body development where you have to keep finding harder creatures to train against if you want to max the skill.

It then becomes next to impossible to max armor once one gets to mobs that cast spells without enchanted armor and high level defense spells. How high can one train on Marfusangs as that would seem to be the limit? (Not looking for a spoiler, just pointing out that they seem to be the strongest without magic.)

If it was applied to met in the same way one could no longer get experience for iron when you could make steel and no longer get it when you could do bronze, and so forth.

 Alt is a Ynnwn created as a knight: Agi 55; Cha 60; End 152; Int 55; Str 140; Will was 55 but now 100 for more mana. Beginning skills: sword 10; MA 5; Shield 5.

bilbous

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Re: Leveling combat skills
« Reply #12 on: January 24, 2015, 05:48:21 pm »
That is comparable to my just started kran, e just stopped getting practice from coamtis. The wrath rats seem doable. I might be able to kill 10 before taking too much damage to continue. If I decide to train in the death realm I'll never need pots at all. A little OOC, I suppose.

bilbous is slightly over 100 in all armor types and has little trouble training them with a bonus hat and two bonus swords. Too many def mods makes shield handling difficult but that could be fixed by making shield bash give practice. I can go toe to toe with any of the nauts and heal myself in between with spells. If your character refuses to use spells of any kind then that is an artificial limit you have imposed upon him. Why do you use potions if you abhor magic? Are there foodstuffs that can aide in your healing?

It seems to me that just as nobody is meant to do everything in this game nobody is meant to do just one thing. You can do it if you want but it limits your development.

cdmoreland

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Re: Leveling combat skills
« Reply #13 on: January 24, 2015, 06:26:42 pm »
You misunderstand me, bilbous. I am not against magic or potions but magic takes glyphs and training to be effective and potions cost a lot. One real problem is the lack of loot when killing. I got good results with the clackers but get very little with trepors. Enchanted armor is around 500,000 tria, far out of the reach of a new player.

bilbous

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Re: Leveling combat skills
« Reply #14 on: January 24, 2015, 07:28:18 pm »
I find it hard to understand your complaint. I get that low levels are kind of tough, especially if you start with poor stats. The stats you started with are fine. I made enough money in 15 minutes picking herbs and flowers to set myself up with weapons and armor. I had 5 in my armor type and the weapon I chose to use. Since then I have doubled my skill ratings in them and increased my shield handling to ~7 without ever dying or having to sell anything. The loot I have gotten is not too valuable, per se, but it can be used to make potions. Perhaps you can find an alchemist who will trade you potions for these ingredients.

On the other side of your post is talking about needing enchanted armor to fight, ulbers, is it? there is a very large disconnect between that and the original problem you discussed. Have you tried all the humanoids? where do the rogues, cutthroats mercenaries et al come in, can you fight any of them before you fight the marfusangs? When can you fight the plain consumers? you can loot lots of stuff to sell off these things. what about the various gobbles and riverlings? a few magic items from such as these will go a long way to help you. Reinforced, masterwork and other mods are your friend and help you fight stronger critters. I rarely use crafted weapons, myself, and if looted magical armor came in all forms I likely wouldn't use any crafted armor either, as it stands now.

Don't get me wrong, I'm not saying things are perfect, they never will be.

Oh and potions are free, you just have to be able to kill their owners. Bilbous loots hundreds and rarely uses them. I'd be glad to give them to anyone who needs them just to keep them from piling up in my storage. I used to not loot them at all but give them to my alts from time to time. Other times I leave them in charity boxes or the exchange market, or just drop them in front of Harnquist.