Author Topic: An OOCly Economical Discussion  (Read 5198 times)

Nimenoe

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An OOCly Economical Discussion
« on: January 23, 2015, 12:23:52 pm »
~[OOC Topic]~

:thumbup: :woot: :ban: \\o//

Greetings, mates!

So, as I re-acquaint myself with Planeshift, and worm my way back into activity with the loyal community, I've decided that my first main project is to take a much more active part in an idea that's been floating around behind the scenes.

Reviving the Player Economy!

  ::| :o (Wait, what!?) ???

Hear me out.  8)

I realize that our community, in its current state, is too small to see a fully functioning economy in action.  However, there's the potential for a grand scale RP (and functional economy) here that could be started off small and built on over time as the community grows (again).

So then, what I'm posting here about is pretty simple:  Those of us brainstorming behind the scenes want people who are interested in being gatherers/suppliers, and we want people who are interested in being merchants (buy from suppliers, resell to customers).  There's also probably room for people who want to be involved in the politics and bureaucracy of the long term plot weaving, considering the idea involves an honest mercantile association(*) aspect as well as an ulterior motives/"black market" aspect.

I'm personally voting for the Syndicate and Asmo (brilliant player and leader that he is) to be in the thick of the power-center of it all, and the guild that handles the nitty-gritty details (especially regarding ulterior motives :devil: ).  The actual execution and participation of the mercantile aspect is proposed to be cross-guild, though.

So far, I have brainstormed this:

Quote
Grand Scale Idea for a multilayered, cross-guild Mercantile Association ( * = -subject to change- ) & Syndicate Black Market RP idea.  Mercantile Association is a full scale and outwardly legitimate operation run in part by both honest parties and people with ulterior motives, with the latter using the former to keep from being caught in doing "x".

Mercantile Association* handles Code of Ethics, Licensure, and records keeping ~ purchase/sales history for registered merchants; association* taxes; wholesale > resale price differences/taxes; registry and records for suppliers (i.e gatherers and middle-men), as well as quantities delivered versus costs to the association*; etc.  >Fill in other relevant responsibilities as brainstormed.<

Syndicate, which dabbles in anything involving power and money, would be at the heart if it all, doing what they do best while keeping their noses seemingly clean by hiding in the perfect place of all... in plain sight.

And certain select merchants would be part of the Black Market ring... which could be set up in a number of different ways.  One idea is to have a secret location (probably one that could be moved easily).  Another idea is to have no real location at all, but being spread out among said select merchants as a process of taking orders from people who could show a “legitimate customer” mark or something to that effect... and making special deliveries later.

So!  :love: :whistling:

Post your replies and I am looking forward to what people have to say. :woot:

Rigwyn

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Re: An OOCly Economical Discussion
« Reply #1 on: January 23, 2015, 01:28:09 pm »
When I started playing back in late '07, there was a player economy based on mining and crafting. Players would mine iron and gold and sell it to smelters. The smelters would supply crafters with metals, and players would buy expensive, crafted swords.

Back then, there were lots of players, so there was a natural demand for Q300 swords ( which were the cadillac of swords ), and lots of players who needed money for training. The system worked, though it had its flaws.

As far as role play, i've never really seen any meaningful role play associated with mining. I think the main reason is when you are diggin your ass off and trying to maximize your earnings, you don't have time to RP.

I'm not sure if this will work, but good luck.

Nimenoe

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Re: An OOCly Economical Discussion
« Reply #2 on: January 23, 2015, 01:59:26 pm »
Hello, Rigwyn.   :flowers:

I don't see why we couldn't revive that system, with a few modifications for sake of improving it and making it more stable on the long-term.

Think of it this way:

gatherers > suppliers or merchants
suppliers > merchants
merchants > smelters / crafters / customers
smelters > merchants or crafters
crafters > merchants

That being primarily the organization within the Association* and those registered with the group as legitimate, licensed merchants.

And I have roleplayed plenty while mining on Nimenoe. :)

cdmoreland

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Re: An OOCly Economical Discussion
« Reply #3 on: January 23, 2015, 03:49:50 pm »
There hasn't been a good market for items for some time or I am just not on when there is.

Nimenoe

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Re: An OOCly Economical Discussion
« Reply #4 on: January 23, 2015, 03:54:29 pm »
There is currently no market nor economy at all, really.  Just the bare scraps remaining of the old one.  Most people just work to get their own supplies for sake of necessity.  But it's both time consuming and ICly conflicting (in a lot of cases) to have to always do your own gathering.

Plus it would be nice to revive the player based economy.  And what better way than to plan it out around an organized and long-term-planned RP idea?

Dilihin

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Re: An OOCly Economical Discussion
« Reply #5 on: January 23, 2015, 05:09:23 pm »
an player based economy is allready planned for a while:

http://www.hydlaaplaza.com/smf/index.php?topic=41758.msg471809#msg471809

the economic council allready contains people,it just haven't made anykind of meeting yet for some kind of reason.

Nimenoe

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Re: An OOCly Economical Discussion
« Reply #6 on: January 23, 2015, 05:36:07 pm »
The last post for that topic was July of last year.

Dilihin

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Re: An OOCly Economical Discussion
« Reply #7 on: January 23, 2015, 05:52:27 pm »
Quote
The last post for that topic was July of last year.

Yes,your totally right,that Thread is not active,but as i said previously,there is somekind unknown reason why there is have been no meetings.that still doesn't mean the whole council is not going to do anything in (near) future.

Nimenoe

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Re: An OOCly Economical Discussion
« Reply #8 on: January 23, 2015, 06:13:07 pm »
Then they should get in touch with me by posting, if they are still active players, and suggest a merging of ideas, perhaps.  :)

cdmoreland

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Re: An OOCly Economical Discussion
« Reply #9 on: January 23, 2015, 11:18:59 pm »
That was about issuing a player currency. Those in charge were not trustworthy in many peoples opinion. It failed.

Nimenoe

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Re: An OOCly Economical Discussion
« Reply #10 on: January 23, 2015, 11:38:40 pm »
Ah, then that would have no relevance whatsoever to this idea.  A mercantile association* would be based around the existing currency (why would we even want to overcomplicate the existing currency with something else?)

Donari Tyndale

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Re: An OOCly Economical Discussion
« Reply #11 on: January 23, 2015, 11:45:54 pm »
I wish you good luck and admire your enthusiasm, but sometimes the best way to revive a pile of dung is to let it rot completely.

Nimenoe

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Re: An OOCly Economical Discussion
« Reply #12 on: January 23, 2015, 11:49:00 pm »
I could possibly agree with your sentiment, but I do not agree that that sentiment applies to any aspect of PlaneShift.  :)

Donari Tyndale

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Re: An OOCly Economical Discussion
« Reply #13 on: January 24, 2015, 12:02:20 am »
I am also sure the Dark Empire would be glad to help out with such a venture ICly.

Nimenoe

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Re: An OOCly Economical Discussion
« Reply #14 on: January 24, 2015, 12:31:17 am »
Just like the currency thing, hmm?

I don't think that qualifies as "help" :)