Author Topic: Masks  (Read 2841 times)

Demagul Riwe

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Masks
« on: March 01, 2015, 10:18:09 pm »
As you can see from The Tailor thread, masks have become quite popular in Yliakum. It seems as though half of The Dome is going undercover for some reason or another, but the only problem is that people cannot see this without checking a character's description. Would it be possible to make physical (or virtual, I guess) masks that can be equipped in the Headgear slot?
I think this would make a lot of RP more believable, and easier for players to get involved without making that awkward mistake of addressing somebody by name when they're undercover. (that's happened to me before and it's really awkward  :oops: )

cdmoreland

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Re: Masks
« Reply #1 on: March 02, 2015, 02:11:43 am »
Yes. it would be a big help. When Ellis (my all) tends bar he doesn't have time to read descriptions.

Rigwyn

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Re: Masks
« Reply #2 on: March 02, 2015, 02:48:39 am »
I usually just put a very short "noteworthy" section at the top of mine and highlight it with asterisks for such things.

Personally, I got tired of doing the role played mask. I found that for me, its just better to have my character do things via proxy. Ie. If you have a thief character, then try to get the things they intend to steal by involving another innocent character. Have them "Borrow" what you need, and then "borrow" that item from them, but don't give it back or give the illusion that it was given back so that someone else gets blamed. It's a little hard to explain and takes a lot of thinking on your part to pull off something like this.

Some of the benefits of doing bad things via proxy are:

1. Your friends are no longer stuck with the burden of dealing with your mask and remembering that they did not recognize you.

2. You leave a trail that could be traced back to you. Remember, if you commit the perfect crime, then you kill a portion of the RP for for yourself and everyone else. If you are a baddie, its OK to get caught.

3. When you do things "masked", you sort of kill some of the mystery and surprise for fellow players.

I think using masks in RP is valid, but there are better ways to pull off such things.

As for requesting masks, I know this has been requested several times in the past. One possible workaround for the time being would be to use a helmet to signal to other players that you are masked. It's not a great option, but it might be better than nothing at all. ( though a special "mask" helmet that looks more like a mask would be nice.. that and cloaks for all models )

Bonifarzia

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Re: Masks
« Reply #3 on: March 02, 2015, 02:35:43 pm »
If this was a feature request on flyspray, you would have to specify whether this is a wish for new art or for a new engine feature.

Of course, these things can be discussed here together, but I think it does make a big difference: Having the 3d-art for sort of a mask item would be really cool, while the old discussion about anonymous characters (masks, cloaks, introductions etc) is much more problematic.

Eonwind

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Re: Masks
« Reply #4 on: March 02, 2015, 03:45:29 pm »
Yes would be fun to have masks in game and it's something technically possible (like you said they could be worn in the helm slot), and it's something we (the Devs) would like to see in game too (including the robes for each character's model).
Unfortunately we lack artists to make them, so if you know anyone able to (or you're able to) make 3D models and texture tell them to contact us.
About the robes Tuux is working to complete them all, unfortunately he has limited time and they're time consuming to do.

MishkaL1138

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Re: Masks
« Reply #5 on: March 02, 2015, 06:18:26 pm »
Just rip'em off Majora's Mask, and voilĂ ~

"It's all fun and games until someone stabs someone else in the eye."

Aramara Meibi

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Re: Masks
« Reply #6 on: March 03, 2015, 02:34:51 am »
not everyone who wears masks is up to no good, rigwyn.
all blessings to the assembled devotees.