Hello dear PlaneShift players,
Hello dear PlaneShift player, too.
i was started just yesterday and i think this game is really pretty cool,

Hooray, at least one new player enjoying our efforts! ... Well, maybe we just read more often about disappointments, because satisfied players don't feel the same urge to write about it.
So i wanna to ask: Why this game are so long in alpha ? This game non-progressing or what is the point ? ... So players what is the point of slow grow this game ?
To relieve you to some degree: No, the development does not stall, it is indeed active. Yet, as it is a "leisure time project", even of many, the speed is not as high as if we had a full-time working paid development team.
The term "alpha" is already deprecated, though, if I remember correctly; it was called a "project in development" or similar... and it is related to the many areas which will need more content until we could call this "a game" without getting embarrassed too much. Client code, engine, models, textures, sounds, effects, crafting rules, even the settings (the background story), everything is not yet close to a level of completeness we would be satisfied with. Having a complete landscape ring of the top level, the "Dome", would possibly be a minimum before agreeing to a version 1.0, I guess...
But don't let this "in development" state keep you from enjoying what has been done until today. Maybe we can even convince you to help us getting a few steps further to a "game" we all can be proud of.