And to the second part of my rant.
Clearing up the previous:
Weapon attributes:
* durability, depends on (when forged)
- weaponsmithing skill
- material
* material
- can be used to determine effect on special types of creatures (ghosts, magical creatures)
* craftmanship
- sets the default skill level of repairing/upgrading
* weight
- determines - in conjunction with the skill/skills needed - the speed (strikes over time) and of course the burden when carried)
Ok I hope I\'m making sense in this point.
Now what about magical effects and enchantments in the weapon? My mind is set in this way: The basic enchantment that a magical weapon has affects the way the weapon is handled. That could mean an increase to skills required or decrease in the attributes the skill is tested against during an attack. Naturally there can, and should be all sorts of enchantments available to weapons and other eqipment, but this concentrates on weapon usage and special effects.
We could take an example from my own library: The Elric saga (By Michael Moorcock). Elric has this neat weapon which not only sucks the souls of those slain with it, but grants certain bonuses to the wielder. These bonuses are propably increased the same pace the sword consumes souls.
In my terms, I would imagine the sword to be something like this:
- weight: huge. It would require tremendeous strength to wield it and to strike swiftly.
(The sword was made by some demon lords and it is, after all, a greatsword, being 1,5-2 meters long [I guess])
- material: Something black stuff. Prolly metal.
(It can even kill gods)
- craftmanship: Superb. This blade cannot be harmed by almost anything.
(we could say that some magic with horrible porportions can harm it, even destroy it)
- durability: massive. Read above.
***
Enchantments.
- adds strength
- adds endurance/hitpoints (it sucks souls so why not?)
- diminished requirements for usage (Elric was an ill albino, he couldn\'t even wear his armour without strengtening herbal drink)
- adds magical abilities (just something out of my head)
- own will (can initiate attacks when readied if check against user\'s willpower fails)
Ok in this point I could use some feedback and comments, if you will. This is more like talking to yourself. 