I have to agree with Aniroho on this one. People have trouble separating IC and OOC, sometimes to the point of absurdity. I've been reemed out OOCly many a time sheerly because my character took a stance that opposed another character's. People are not constantly going to be polite in reality, and forcing characters to be so invents an environment of sterility that causes a boring sort of stagmenting. We need more villains, but more than that, we need more character types. Rude. Cowardly. Annoying. Silly. Weird. I'd like to see some folks have ideological arguments, or get into a fistfight in the bar because of some disagreement or other.
I wouldn't say people should just leave the game. Since the non RP server and RP server's merging there are bound to be some people who simply aren't on PS to role play. Just put a disclaimer in the description or something.
Oftentimes I've found the more complex characters, the "broody" or seemingly troubled characters, have a more meaty story to dig into. I want to see that return.
You have every right to request a person be respectful of you OOCly. That is a given. There is no right to demand a
character be so
ICly. If your character chooses to ignore such an individual, that would make sense. But too often "good guys" take to gossip and refer to any person who tries to stir up just a smattering of IC antagonism as a "troll." They demean the person's worth as a role player repeatedly and then wonder why, suddenly, there are no antagonists left to stand against. If you want to demean, live it through your character. Saying the individual player is just like their character is like saying an actor must be a douche because he played as one once. (Of note: a player who's acting out a character who is abrasive should be prepared to have some characters ICly walk away from or avoid them. So long as this is IC, there's nothing wrong with that; it's more a natural progression.)
To clarify this isn't the same as outright ignoring someone attacking you. Flee, fight or call for help, but don't pretend they aren't there. Ultimately, folks just need to learn to compromise. As someone who's played as good and bad and everything in between, this has always been the best way. Talk it out if something gets tangled or something is seriously disturbing you, but otherwise, just go with the flow. You'll be surprised to find that most of the folks playing as villains are entirely reasonable, and I've had incredibly few over five years who have refused to hear me out.
Feas: in that event the "villain" would have to deal with the consequences. It wouldn't be through banning; a ban implies the player has done something out of line with the rules, not the character, but in the past they have been imprisoned for some length of time.
Relevant: this text can be found in the game under the /show help tab, when clicking on ROLEPLAY:
I'll mirror what Jilerel said. If anyone has need of rogue-like characters for some event, give me a poke.