The Second Starphire Tourney
Should say "in" instead of "on." Just a typo. Carry on.Now looking for!
- Jousters -
Participate, break a lance, win a trophy and a prize! Sign up today!
- Sponsors -
Sponsor a fighter, and share their glory!
- Judges -
Honest, sensible, unbiased judges, to arbiter the fights.
- Cooks -
Can you make Jomed cry when he tastes your food? Join up for the contests, or lend a hand with the catering!
- Strongmen -
Can you knock a pterosaur out cold with a punch? Sign up for our brute force contests!
How it works
After the apparent success of the
First Starphire Tourney, the organisators of the event have come up with a more fair, less cumbersome way of playing it out. While it's still a game of luck, this time you'll have more personalization choices, and the dice rolls won't be carried out in the game, but through a Google Docs spreadsheet. The rules are as follow:
- There are 3 classes: large, medium, and small. I've divided them by race, but if you indicate that your character is bigger/smaller than average, you'll be moved to the adequate class. For convenience, if you don't indicate otherwise, you'll be classed depending on your race. This is to do away with the apparent misbalance between races.
- All contestants must be able to wear plate armor: like in the previous event, the armor will either be a mix of chain or plate, or full plate, with the correspondent modifiers. These have a weight value to take into account.
- There are three kinds of shields and lances, all with different modifiers and weight values to keep in mind.
- All contestants can only wear up to 70lb of equipment, regardless of their inherent strength. This is for fairness' sake.
The base system used for the dice rolls and blocks has been taken from the D&manual, modified slightly. It is well balanced as it is already. The mechanism is as follows:
- Every class has an Armor Class, consisting on a number, plus an armor and shield bonus, and strength, dexterity and size modifiers. The participants will then choose their equipment: armor, shield, and lances.
- Attack rolls are based off a 1d20, plus a base attack bonus (class inherent), and strength and size modifiers. This number must be higher than the opponent's armor class to land a hit.
- Damage will be dealt according to the lance chosen.
- The participant with the most damage taken at the end of a round (three runs per round) will lose.
Values
Large class: Kran, Ynnwn- Size penalty: -1
- Base attack bonus: +2
- Strength bonus: +1
Medium class: Ylian, Stonehammer, Enkidukai, Klyros- Size penalty: 0
- Base attack bonus: +1
- Strength bonus: +1
Small class: Dermorian, Nolthrir, Lemur- Size bonus: +1
- Base attack bonus: 0
- Strength bonus: 0
Mixed plate- Armor modifier: +2
- Dexterity: +1
- Weight: 30lb
Heavy plate- Armor modifier: +4
- Dexterity: 0
- Weight: 50lb
Light shields: e.g. bucklers- Shield modifier: +1
- Dexterity modifier: +1
- Weight: 5lb
Medium shields: e.g. valiant, war, warrior- Shield modifier: +2
- Dexterity modifier: +1
- Weight: 15lb
Heavy shields: e.g. blue-steel and gold shields- Shield modifier: +3
- Dexterity modifier: 0
- Weight: 25lb
Light threestem lance- Damage dice: 1d6
- Weight: 5lb
Dark oak lance- Damage dice: 1d8
- Weight: 10lb
Reinforced white oak and steel lance- Damage dice: 1d10
- Weight: 15lb
Mock match
Sir Gallahad, from Hydlaa Oldtown. A tower of an Ylian, packed with muscle, he can use a claymore in one hand and still cover himself with a shield. He's competing for the money, to pay for his mother's treatment for a severe case of pox. He's a large class, using full plate, a reinforced lance, and a light shield.His AC would be 10
(base number)+4
(armor bonus)+1
(shield bonus)+0+1
(dexterity modifier)-1
(size penalty)=
16His attack dice would be 1d20+2
(base attack bonus)+1
(strength modifier)-1
(size penalty) ->
1d20+2; and his damage dice would be
1d10.
Brodr Quartzsmit is a Stonehammer from Gugrontid, stocky as a dwarf can be, making him a medium class. He seeks recognition so that he can join The Way of The Hammer and present the Cup to the guild. He's chosen to wear mixed plate, a heavy shield, and a medium lance.His AC would be 10
(base number)+2
(armor bonus)+3
(shield bonus)+1+0
(dexterity modifier)+0
(size penalty)=
17His attack dice would be 1d20+1
(base attack bonus)+1
(strength modifier)+0
(size penalty) ->
1d20+2; and his damage dice would be
1d8.
>In the first run, Gallahad rolls a 14+2=16, and Quartzsmith a 16+2=18, which means he lands a strike, since his roll is higher. He rolls a 1d8 and gets a 4, dealing 4 damage points to Gallahad.
>On the second run, Gallahad rolls a 10+2=12, and Quartzsmith a 1+2=3, which is an automatic loss. Gallahad rolls a 1d10, and deals 8 damage points to Quartzsmith.
>For the last run, Gallahad rolls a 7+2=9, and Quartzsmith a 19+2=21, which is over 20, which is a win. He rolls a 1d8 and deals 4 damage to Gallahad.
Since both participants are tied, they run again one last time.
>To break the tie, Gallahad rolls a 18+2=20, which is a win, but Quartzsmith rolls a 20+2=20, which is a natural 20, thus better than Gallahad's. He rolls a 1d8, dealing 5 points to Gallahad.
Gallahad, sore from the beating, retires quickly to go take care of his dear mother. A passerby, however, caught wind of his story, and hands him a bag of circles with a kind smile and a blessing. The Ylian will never forget this gesture.Brodr Quartzsmith is too busy celebrating his win and promotion to the next round with his brethren, drinking and shouting merrily. But in the back, a Nolthrir in gilded armor and a golden cape is making sure his lance is on point...As you saw, it looks quite balanced and fair, and not too dependant on the character's race. Note that a natural 1 is an automatic fail, regardless of the modifier, and a natural 20 is an automatic win.
Appliants- Lord Jocas DeFaye II, from the House DeFaye, Defender of the Starphire Cup. His emblem is two silver swords crossed over a blue field.
- Challenger, Emblem

- Challenger, Emblem

- Challenger, Emblem

- Challenger, Emblem

- Challenger, Emblem

- Challenger, Emblem

Date and time
This event is planned for Saturday, June 18th of this year, although the date may be pushed back on convenience, at 18:00 UTC.
 | British Islands | GMT+1 | 19:00 |
 | Europe | GMT+2 | 20:00 |
 | European Russia | GMT+3 | 21:00 |
 | South Africa | GMT+2 | 20:00 |
 | India | GMT+5:30 | 23:30 |
 | China | GMT+8 | 23:30 |
 | Australia (Canberra) | GMT+10 | 04:00 |
 | US/CND Pacific | GMT-7 | 11:00 |
 | US/CND Mountain | GMT-6 | 12:00 |
 | US/CND Central | GMT-5 | 13:00 |
 | US/CND Atlantic | GMT-4 | 14:00 |
 | Argentina | GMT-3 | 15:00 |